Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 11888919290767992388 65 333guts333 the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on May 27, 2023. Killed from afar by an air elemental (11 damage) ... with a stunning burst ... while paralysed by an air elemental ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:08 (504 turns). 333guts333 the Conjurer (Demigod Conjurer) Turns: 504, Time: 00:01:09 Health: 0/26 AC: 5 Str: 8 XL: 3 Next: 66% Magic: 11/11 EV: 2 Int: 36 God: Gold: 0 SH: 0 Dex: 12 Spells: 7/10 levels left rFire + . . s - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ v - +6 ring of intelligence HPRegen 0.24/turn w - +6 ring of intelligence MPRegen 0.12/turn %: no teleportation @: paralysed A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons s - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Armour a - a +0 robe (worn) Jewellery t - the ring of the Saviour {rC+ rN+ Str+3 Int+3} (You found it in the Dungeon) [ring of positive energy] Str: It affects your strength (+3). Int: It affects your intelligence (+3). rC: It protects you from cold. rN: It protects you from negative energy. v - a +6 ring of intelligence (left hand) w - a +6 ring of intelligence (right hand) y - a +6 ring of strength Wands p - a wand of mindburst (7) q - a wand of iceblast (6) r - a wand of acid (4) z - a wand of charming (2) Scrolls g - 4 scrolls of blinking k - 4 scrolls of amnesia m - 7 scrolls of fog n - 5 scrolls of identify o - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 4.5 Dodging + Level 3.2 Stealth + Level 4.2 Spellcasting + Level 6.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 62% N/A 3% 3 Necrotise Necr 28% 1d5 4% 1 Call Imp Summ 14% N/A 6% 2 Fulminant Prism Conj/Hex 15% 3d10 11% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 11% 4 Summon Guardian Golem Hex/Summ 7% N/A 13% 3 Anguish Hex/Necr 3% N/A 38% 4 Monstrous Menagerie Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. You start waiting. You start waiting. Done waiting. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 3 ball pythons come into view. Found three items. Found a transporter. Unknown command. The magic dart hits the ball python. The ball python is severely wounded. The ball python hisses angrily. x2 The magic dart hits the ball python! You kill the ball python! The magic dart hits the ball python. You kill the ball python! The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You start waiting. You start waiting. Done waiting. You pick up the Secrets of Illusion and the Dead and begin reading... You add the spells Necrotise, Call Imp, Summon Guardian Golem, Anguish and Monstrous Menagerie to your library. Okay, then. There is a transporter here. Welcome to arena 3. You enter the transporter and appear at another place. 4 air elementals come into view. The air elemental fires a burst of electricity at you. The stunning burst hits you! You suddenly lose the ability to move! Ouch! That really hurt! The air elemental fires a burst of electricity at you. The stunning burst hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.EEE.▓.[|..▓.....▓ ▓..E..▓.....▓.[...▓ ▓.....▓.....▓.....▓ ▓.....▓.....▓..)..▓ ▓.....▓..†..▓..©..▓ ▓..@..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 4 air elementals. Vanquished Creatures A wight (D) An adder zombie (D) 3 ball pythons (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 333guts333 the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Reached skill level 6 in Conjurations 2 | D | Reached XP level 2. HP: 20/20 MP: 6/9 3 | D | Found a transporter. 29 | D | Entered arena 2. 29 | D | Noticed a wight 29 | D | Found a transporter. 32 | D | Killed a wight 33 | D | Reached XP level 3. HP: 3/26 MP: 11/11 166 | D | Got the ring of the Saviour {rC+ rN+ Str+3 Int+3} 170 | D | Learned a level 2 spell: Searing Ray 326 | D | Entered arena 3. 326 | D | Found a transporter. 502 | D | Got the Secrets of Illusion and the Dead 504 | D | Entered arena 4. 504 | D | Noticed an air elemental 504 | D | Noticed an air elemental 504 | D | Noticed an air elemental 504 | D | Noticed an air elemental 504 | D | Found a transporter. 504 | D | Paralysed by an air elemental for 1 turns 504 | D | Killed from afar by an air elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 4 | 4.5 Spellcasting | 3 4 | 4.2 Conjurations | 6 | 6.5 Stealth | 3 | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 4 Evoke: Wand || 4 Use: Potion || 1 Dodge: Dodged || 1