333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +0 morningstar of protection (unseen) (61, 11, D) a +0 shortbow a +0 short sword (61, 16, D) a staff of earth (unseen) (61, 18, D) an adder corpse (61, 26, D) the +4 quick blade of Pestilence {flame, rPois MP+9} rPois: It protects you from poison. MP: It affects your magic capacity (+9). (unseen) (62, 0, D) a +2 mace of holy wrath (62, 9, D) a staff of earth (62, 12, D) a +2 antimagic war axe (62, 16, D) a book of Conjurations (62, 17, D) the +12 crystal plate armour of Charmed Salvation {rC- Int+4 Dex+3} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. (62, 20, D) an adder corpse (62, 26, D) a wand of roots (5) (62, 27, D) a +0 vampiric short sword (unseen) (63, 8, D) a staff of earth (unseen) (63, 11, D) a +0 shortbow a +0 short sword a +0 leather armour (63, 18, D) a +0 hand axe a naga corpse (63, 20, D) a water moccasin corpse (63, 21, D) a black mamba corpse (63, 22, D) a black mamba corpse (63, 26, D) a staff of air (unseen) (63, 27, D) the +4 plate armour of the Unbroken {Str+5} Str: It affects your strength (+5). (unseen) (63, 29, D) 4 large rocks a cyclops corpse (64, 10, D) a +0 scimitar (64, 16, D) a ring of magical power (64, 21, D) a +2 long sword of electrocution a naga corpse (64, 26, D) a scroll of brand weapon (64, 27, D) a wand of flame (8) (65, 26, D) a book of Weapons (68, 0, D) a +3 plate armour of cold resistance (69, 0, D) a staff of poison (unseen) (69, 20, D) a +0 rapier a +0 leather armour (70, 8, D) a ring of resist corrosion (70, 11, D) a +4 scythe of protection a +0 robe (71, 8, D) a staff of air (71, 9, D) a +0 club a +0 robe 2 potions of might (71, 11, D) a +0 long sword a +0 robe a wand of light (13) a +3 quarterstaff of chaos a +0 cloak a potion of lignification (71, 17, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (71, 20, D) a +1 hand axe of freezing (71, 26, D) a +1 dagger of freezing (unseen) (72, 8, D) a staff of air (72, 9, D) a +2 dagger of electrocution a +0 robe a staff of conjuration (72, 16, D) a +3 plate armour of fire resistance (72, 17, D) a +3 chain mail of poison resistance (72, 20, D) a +0 shortbow a +0 dagger a +0 leather armour a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (72, 26, D) a +3 falchion of electrocution (72, 27, D) the +8 rapier of Conflict {drain, Will+ Dex+3} Dex: It affects your dexterity (+3). Will: It increases your willpower. (72, 29, D) a +0 mace a naga corpse (skeletalised by now) (72, 30, D) a +0 battleaxe (72, 31, D) a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (73, 16, D) a +2 short sword of venom (73, 17, D) a staff of conjuration (73, 26, D) a +0 robe (73, 27, D) a +1 battleaxe of distortion (unseen) (73, 30, D) a +0 mace (75, 1, D) a +2 chain mail of positive energy