333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 7, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 31, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (61, 0, D) the +7 flail "Terall" {pain, MP+9 Int+3} Int: It affects your intelligence (+3). MP: It affects your magic capacity (+9). (61, 26, D) a +3 chain mail of poison resistance (unseen) (62, 0, D) a +6 ring of intelligence (62, 1, D) a +3 heavy triple sword (62, 3, D) a +3 dagger a +0 robe (62, 9, D) a +4 heavy great sword (62, 12, D) a +3 scimitar a +0 robe (62, 17, D) a staff of death (unseen) (62, 26, D) a ring of willpower (62, 27, D) a +3 leather armour of poison resistance (unseen) (63, 0, D) a ring of ice (63, 17, D) a +2 heavy shortbow (unseen) (63, 26, D) a +0 short sword of flaming (unseen) (63, 27, D) a wand of mindburst (10) (63, 29, D) a +2 trident of protection (unseen) (63, 31, D) a +0 longbow a +0 short sword a +0 leather armour (63, 32, D) a +2 scimitar of draining (unseen) (64, 17, D) a +2 heavy hand axe (64, 26, D) the +7 quick blade of Beogh's Pride {freeze, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (64, 27, D) a +3 falchion of holy wrath (unseen) (64, 32, D) a +0 long sword an elf corpse (65, 26, D) a +0 mace of protection (unseen) (67, 0, D) a +6 vampiric great sword (unseen) (69, 0, D) a ring of protection from fire (70, 9, D) a ring of resist corrosion (70, 29, D) a +0 club (71, 8, D) a book of Spatial Translocations (71, 17, D) a +0 scythe (still there?) a +0 robe (still there?) a +2 robe of fire resistance (still there?) (71, 26, D) the staff of air "Diguas" {+Blink rElec rPois Int+3 Dex-5} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. It falls into the 'Staves' category. It is a one-handed weapon. (71, 27, D) a +1 glaive of flaming (unseen) (71, 29, D) a +0 trident an orc corpse (72, 18, D) a +3 war axe of freezing a +0 robe a +0 dagger a +0 robe (72, 19, D) a +3 quarterstaff of chaos (72, 20, D) a +0 rapier a +0 chain mail the elf corpse of Duvessa (skeletalised by now) (72, 27, D) a +4 dire flail of protection (72, 28, D) a +0 dagger a +0 robe (72, 30, D) a +0 dagger a +0 robe an orc corpse (72, 31, D) a +0 dagger a +0 robe an orc corpse (73, 1, D) a +2 short sword of speed (unseen) (73, 16, D) the +4 short sword of Infection {freeze, Int+3} Int: It affects your intelligence (+3). (unseen) (73, 17, D) a +2 mace of protection (73, 27, D) a ring of magical power (73, 29, D) a +0 club (74, 18, D) a +0 club a +0 robe