333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 37, D) a book of Dangerous Friends (50, 37, D) a wand of quicksilver (7) (51, 37, D) the Almanac of Angles and Anemomancy Spells Type Level a - Airstrike Air 4 b - Summon Forest Summoning/Translocation 5 c - Dispersal Translocation 6 (unseen) (52, 37, D) an amulet of regeneration (53, 37, D) a wand of polymorph (4) (59, 36, D) a ring of magical power (59, 37, D) the +0 scale mail of the Lotus Blossom {Will+} Will: It increases your willpower. (unseen) (60, 36, D) a manual of Fire Magic (60, 37, D) a staff of conjuration (unseen) (60, 42, D) a caustic shrike corpse (61, 0, D) a tin of tremorstones (2/2) (61, 8, D) a +2 arbalest of electrocution (61, 11, D) a +0 war axe (61, 36, D) a wand of charming (3) (61, 37, D) a wand of polymorph (7) (62, 1, D) a +2 ring mail of poison resistance (62, 8, D) the +8 mace "Libak" {freeze, Str+3} Str: It affects your strength (+3). (62, 9, D) a +0 club (still there?) a +0 leather armour (still there?) a +2 robe (still there?) (62, 11, D) a +0 dagger a +0 robe (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a +3 plate armour of willpower (62, 17, D) a +6 ring of strength (62, 21, D) a +0 trident (62, 26, D) a +4 spectral quarterstaff (62, 27, D) a ring of protection from fire (62, 30, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (62, 36, D) 2 scrolls of brand weapon (62, 37, D) a wand of flame (14) (63, 0, D) a +5 ring of evasion (63, 8, D) a +1 short sword of venom (unseen) (63, 21, D) a +0 trident a +0 trident 3 boomerangs (63, 27, D) a +0 morningstar of distortion (unseen) (63, 30, D) a wyvern corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (63, 36, D) the Volume of Lofty Orogeny Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Summon Lightning Spire Summoning/Air 4 c - Animate Armour Summoning/Earth 4 (63, 37, D) a wand of charming (5) (64, 16, D) a staff of conjuration (unseen) (64, 19, D) a +0 shortbow (64, 21, D) a +0 trident 3 boomerangs (64, 26, D) a staff of earth (64, 27, D) a +4 hand axe of flaming (unseen) (65, 26, D) the +9 staff of Olgreb {rPois∞} It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (67, 0, D) a staff of conjuration (unseen) (68, 0, D) a +7 glaive of flaming (69, 0, D) a +1 heavy flail (unseen) (70, 9, D) the +12 pair of quick blades "Gyre" and "Gimble" {protect} (70, 36, D) a +0 leather armour of fire resistance (70, 37, D) a +2 mace of protection (unseen) (71, 8, D) a +0 robe (71, 21, D) a +2 trident of venom (71, 26, D) a ring of positive energy (71, 36, D) a staff of cold (unseen) (71, 37, D) a +1 robe (71, 41, D) a +0 rapier a +0 rapier a +0 ring mail an elf corpse (71, 42, D) a +0 rapier a +0 scale mail a +0 flail of protection (72, 8, D) a +0 scale mail of fire resistance (unseen) (72, 9, D) a +2 halberd of protection (unseen) (72, 16, D) a +0 long sword of holy wrath (72, 17, D) the staff of poison "Ubavangi" {rElec rPois rN+} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (72, 21, D) a +0 rapier a +0 leather armour of fire resistance a +2 halberd of protection (72, 22, D) a +4 hand axe of electrocution (72, 27, D) a +0 battleaxe of venom (unseen) (72, 29, D) a +0 long sword a +0 robe (72, 43, D) a +0 short sword (73, 1, D) a +0 trident (73, 16, D) a +6 ring of strength the +1 dagger of Edaash {freeze, rElec Int-4 SInv Stlth+} Int: It affects your intelligence (-4). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (73, 21, D) a +5 halberd of venom (73, 22, D) a +0 long sword (73, 26, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will: It increases your willpower. (73, 36, D) a ring of resist corrosion (73, 37, D) a +1 vampiric battleaxe (73, 41, D) a +0 rapier an elf corpse (74, 2, D) a +0 dagger a +0 leather armour (74, 38, D) a +0 short sword a +0 longbow a +0 leather armour