333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 7, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) a +6 ring of strength the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of flame (13) (60, 37, D) a book of the Earth (61, 0, D) a staff of poison (unseen) (61, 8, D) a staff of cold (unseen) (61, 37, D) a +2 short sword of venom (unseen) (62, 0, D) a staff of conjuration (62, 1, D) a staff of death (unseen) (62, 8, D) a staff of air (62, 16, D) a +2 flail of protection (unseen) (62, 26, D) a +6 ring of intelligence (62, 27, D) a +0 long sword of freezing (62, 31, D) a +4 flail a +0 robe (62, 37, D) a +0 trident of flaming (unseen) (63, 21, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 26, D) the +4 scale mail of Soejit {rPois Str+2} Str: It affects your strength (+2). rPois: It protects you from poison. (unseen) (63, 27, D) the +7 glaive "Imomy" {freeze, Fragile rElec rPois rF+} rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. (63, 30, D) a +0 great sword a +0 robe a +0 morningstar a +0 robe (63, 37, D) the +2 dagger of Chaos {heavy, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen) (64, 18, D) a basilisk corpse (skeletalised by now) (64, 26, D) a +4 ring mail of positive energy (64, 30, D) a +5 short sword a +0 robe (65, 26, D) the staff of poison "Lurphawn" {Fragile rPois rF- MP+9 Str+7} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+7). rF: It makes you vulnerable to fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Fragile: It will be destroyed if unequipped. It falls into the 'Staves' category. It is a one-handed weapon. (67, 0, D) a +2 falchion of draining (unseen) (69, 0, D) a condenser vane (69, 36, D) a ring of positive energy (69, 38, D) a scorpion corpse (70, 8, D) a staff of air (unseen) (70, 9, D) the +8 crystal plate armour of Anarchy {Rampage Int+2 SInv Stlth+} Int: It affects your intelligence (+2). SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. (70, 37, D) an amulet of faith (70, 39, D) a scorpion corpse (71, 8, D) a +4 spectral quarterstaff (71, 16, D) a +1 trident of protection (unseen) (71, 27, D) a +2 dagger of speed (unseen) (71, 36, D) the +0 chain mail of Bidur {Int+5} Int: It affects your intelligence (+5). (71, 37, D) a +1 hand axe of draining (unseen) (71, 40, D) a scorpion corpse (71, 41, D) a wolf spider corpse a wolf spider corpse (71, 42, D) a scorpion corpse a jumping spider corpse (72, 8, D) a +0 halberd (still there?) a +0 robe (still there?) the Omnibus of Unholy Magic and Turbulence (still there?) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Arcjolt Conjuration/Air 5 c - Death Channel Necromancy 6 d - Storm Form Transmutation/Air 7 (72, 17, D) a staff of cold (72, 26, D) a +2 hand axe of flaming (unseen) (72, 39, D) a redback corpse (73, 1, D) a ring of magical power (73, 16, D) a staff of conjuration (73, 17, D) the ring of Fehoetopn {Ice rPois Int+2} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. (73, 36, D) a staff of earth (unseen) (73, 37, D) the ring "Soubraisk" {rN+ Str+3} [ring of positive energy] Str: It affects your strength (+3). rN: It protects you from negative energy. the amulet "Luvol" {Spirit rC+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rC: It protects you from cold. (74, 1, D) a +0 hand axe