333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 8, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +3 leather armour of willpower (unseen) (49, 37, D) a book of Misfortune (50, 36, D) the +5 war axe of Unpleasantness {pain, Int+3} Int: It affects your intelligence (+3). (unseen) (50, 37, D) an amulet of the acrobat (51, 36, D) a staff of earth (unseen) (51, 37, D) a book of Transfigurations (52, 36, D) a staff of death (unseen) (52, 37, D) a +2 leather armour of willpower (unseen) (53, 36, D) a book of the Sky (53, 37, D) a potion of might (54, 36, D) the staff of death "Yttem" {rElec rPois rF++ rN+ Stlth-} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It greatly protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you less stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (57, 40, D) a hell hog corpse (59, 37, D) the ring of Iny Ocsopewe {rElec rN+ Dex+5} [ring of positive energy] Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. rN: It protects you from negative energy. (unseen) (59, 43, D) a +0 demon whip of pain (60, 37, D) a +0 dire flail of draining (60, 42, D) a hell hog corpse (61, 0, D) a ring of positive energy (61, 1, D) a +0 dagger a +0 robe (61, 2, D) a +0 whip of flaming (still there?) a +0 ring mail (still there?) (61, 16, D) a +1 ring mail of fire resistance (61, 36, D) the staff of fire "Nuots" {rF+ Str+3} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rF: It protects you from fire. It falls into the 'Staves' category. It is a one-handed weapon. (61, 37, D) a +0 chain mail of poison resistance (unseen) (61, 42, D) a salamander corpse (61, 43, D) a +0 demon whip +1 storm dragon scales a +0 vampiric demon whip (62, 0, D) a +3 morningstar of freezing (62, 1, D) a +0 dagger a +0 robe (62, 9, D) a +4 heavy battleaxe (62, 10, D) a +2 spear a +0 robe (62, 16, D) a +2 quarterstaff of pain (unseen) (62, 17, D) the +6 long sword of Nigimec {distort, Int+2 Stlth+} Int: It affects your intelligence (+2). Stlth: It makes you more stealthy. (62, 27, D) a +2 executioner's axe of freezing (62, 36, D) a +0 trident of protection (62, 37, D) a +4 mace of protection (unseen) (62, 43, D) a salamander corpse (63, 0, D) a +4 ring mail of fire resistance (unseen) (63, 2, D) a +0 dagger a +0 robe (63, 8, D) a +0 halberd a +0 robe the +2 chain mail of Inquiry {rF+} rF: It protects you from fire. (63, 11, D) a +5 great sword a +0 robe of fire resistance (63, 16, D) a +6 ring of dexterity a +0 robe (63, 26, D) a +3 broad axe of draining (63, 27, D) a +0 robe of positive energy (63, 37, D) a staff of conjuration (unseen) (64, 17, D) the staff of cold "Zujoxoicw" {rC+ Will+ rCorr Dex+2 SInv} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rC: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (64, 26, D) an amulet of faith (64, 27, D) a staff of cold (unseen) (65, 26, D) a +0 great sword of protection (unseen) (68, 0, D) a staff of fire (unseen) (69, 36, D) a +6 ring of dexterity (70, 18, D) a +0 dire flail a +0 robe (70, 36, D) a +3 plate armour of willpower (70, 37, D) a +2 robe of fire resistance (70, 41, D) a +0 long sword (71, 8, D) a staff of earth (71, 11, D) a +0 flail a +0 robe (71, 16, D) a +1 shortbow of flaming (unseen) (71, 17, D) a staff of poison (71, 27, D) a +4 quarterstaff of speed (71, 41, D) a +0 long sword a +0 leather armour (71, 42, D) a +2 flail of venom (72, 8, D) a +4 spectral giant club (72, 9, D) a +0 shortbow of electrocution (unseen) (72, 20, D) a +0 halberd a +0 robe (72, 26, D) the ring "Uddowun" {rF+ rCorr Int-4 Slay+2} [ring of protection from fire] Int: It affects your intelligence (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. a +4 hand axe of venom (72, 32, D) a +2 scimitar of flaming (72, 36, D) a +2 rapier of venom (unseen) (72, 41, D) a +5 heavy scimitar (73, 17, D) a +1 barding of fire resistance (73, 26, D) a +3 rapier of draining (unseen) (73, 27, D) a +3 mace of protection (unseen) (73, 36, D) the -2 helmet of Wu Jian's Regard {rF- Str+7 Dex+3 Slay-2} Str: It affects your strength (+7). Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). rF: It makes you vulnerable to fire. (73, 37, D) a +4 ring of protection (73, 41, D) a +0 scimitar a +0 buckler (75, 39, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now)