333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 29, D) a +0 dagger a +0 robe (47, 38, D) a +0 shortbow (still there?) a +0 long sword of flaming (still there?) a +0 robe (still there?) (49, 0, D) the +0 ring mail of the Dowdy God {Int+2} Int: It affects your intelligence (+2). (unseen) (49, 1, D) a +2 shortbow of freezing (unseen) (49, 12, D) the +4 sling of Etaradgh {flame, Fly rF+ rN+ Stlth-} rF: It protects you from fire. rN: It protects you from negative energy. Fly: It grants you flight. Stlth: It makes you less stealthy. (unseen) (49, 36, D) a +6 ring of dexterity (49, 37, D) the +1 kite shield of Etutiles {Drain rElec rPois Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. (50, 0, D) a box of beasts (50, 1, D) a wand of acid (4) (50, 12, D) a ring of fire (50, 13, D) a ring of ice (50, 24, D) a +2 flail of holy wrath (unseen) (50, 25, D) the ring of Henotheism {Fire *Corrode rPois rN+ Str+3} [ring of fire] It enhances your fire magic. Str: It affects your strength (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (50, 27, D) a +1 plate armour of poison resistance (unseen) (50, 36, D) a +2 demon blade of electrocution (50, 38, D) a +0 shortbow a +2 flail of flaming a +0 robe (51, 0, D) a lightning rod (4/4) (51, 1, D) the ring "Tuirgh" {Fly EV+5 SInv} [ring of evasion] EV: It affects your evasion (+5). SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (51, 12, D) a +2 heavy broad axe (unseen) (51, 25, D) a +1 plate armour of willpower (51, 26, D) the ring of Okawaru's Supremacy {rCorr Str+3} [ring of resist corrosion] Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (51, 36, D) the +2 quarterstaff of the Fifty Places {drain, rC+} rC: It protects you from cold. (51, 37, D) a staff of air (51, 38, D) a +2 long sword of holy wrath the +6 tower shield of Poor Excuses {rC- rN++ Regen+ Str+3} Str: It affects your strength (+3). rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. Regen: It increases your rate of health regeneration. (52, 0, D) a staff of cold (unseen) (52, 1, D) a wand of charming (3) (52, 24, D) an amulet of faith (52, 36, D) a +1 scimitar of venom (52, 37, D) a +1 leather armour of poison resistance (53, 0, D) a tin of tremorstones (2/2) (53, 1, D) the Elucidation of the Zephyr and the Deep Freeze Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Hailstorm Conjuration/Ice 3 c - Ozocubu's Armour Ice 3 d - Simulacrum Ice/Necromancy 6 (unseen) (53, 13, D) an amulet of guardian spirit (53, 21, D) a raiju corpse (53, 37, D) a +2 rapier of electrocution (unseen) (54, 0, D) a piece from Xom's chessboard (15/15) (54, 1, D) a +1 antimagic hand axe (unseen) (54, 24, D) a book of Air (54, 25, D) the ring "Oliyga" {rC- Will+ Int+3 Dex+3} [ring of willpower] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. Will: It increases your willpower. (54, 36, D) a staff of fire (unseen) (55, 1, D) a +2 sling of draining (unseen) (55, 12, D) a +3 antimagic glaive (unseen) (55, 13, D) a +0 antimagic battleaxe (unseen) (55, 24, D) a +0 long sword of holy wrath (unseen) (59, 8, D) a +0 long sword a +0 ring mail (59, 36, D) the +1 scale mail of Elitism {rF++} rF: It greatly protects you from fire. (unseen) (59, 38, D) a +0 mace (60, 36, D) a ring of willpower (60, 37, D) the +7 sling of Giocs {freeze, rPois} rPois: It protects you from poison. (61, 36, D) a +0 troll leather armour (61, 37, D) a staff of death (61, 38, D) a +0 scimitar a +0 flail a +0 robe (61, 39, D) a +0 glaive a +0 robe (62, 1, D) a +2 whip of venom (62, 9, D) the +0 ring mail of Privacy {rF- Regen+ Int+4} Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. Regen: It increases your rate of health regeneration. (62, 12, D) a +3 battleaxe of freezing (62, 17, D) a +6 ring of dexterity (62, 26, D) a staff of poison (62, 27, D) a +3 ring mail of fire resistance (62, 31, D) a +0 flail (62, 36, D) the +8 trident of Kismet {heavy, Contam rC++ Dex+4} Dex: It affects your dexterity (+4). rC: It greatly protects you from cold. Contam: It causes magical contamination when unequipped. (unseen) (63, 8, D) a ring of see invisible (63, 17, D) the staff of cold "Yklisum" {rC+ rN+ Will+} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rN: It protects you from negative energy. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 27, D) a staff of cold (63, 30, D) a +0 flail a +0 club (63, 31, D) a +0 flail a +0 dagger (63, 36, D) the +7 hand axe of No Interval {flame, rElec rC- Dex+5} Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (unseen) (63, 37, D) an amulet of regeneration (63, 41, D) a +0 spear (64, 13, D) a +0 dagger (64, 16, D) a +4 heavy hand axe (unseen) (64, 26, D) a +3 dagger of venom (64, 27, D) the staff of poison "Veabroig" {rPois Str+5} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+5). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (64, 28, D) a +0 mace (65, 26, D) an amulet of the acrobat (66, 26, D) a +0 war axe (67, 0, D) an amulet of guardian spirit (67, 28, D) a +0 hand axe (67, 39, D) a +0 trident (69, 0, D) a +8 chain mail of ponderousness (unseen) (69, 27, D) a +2 long sword of electrocution (69, 36, D) a staff of air (unseen) (69, 39, D) a +0 shortbow (70, 8, D) an amulet of regeneration (70, 36, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (70, 37, D) the +4 quarterstaff "Uphiacleaje" {freeze, rN+ Str+5} Str: It affects your strength (+5). rN: It protects you from negative energy. (70, 40, D) a +0 trident 2 boomerangs (70, 41, D) a +0 trident (71, 17, D) a +0 glaive (71, 26, D) a staff of conjuration (71, 27, D) a +1 short sword of holy wrath (71, 36, D) a +0 hand axe of electrocution (71, 37, D) the +4 quarterstaff "Fiosuuf" {freeze, Int+2 SInv} Int: It affects your intelligence (+2). SInv: It lets you see invisible. (71, 39, D) a +0 shortbow (71, 41, D) a +0 shortbow a +0 trident (72, 9, D) a +0 robe (72, 16, D) a ring of poison resistance (72, 18, D) a +0 flail of draining (72, 19, D) a +0 club a +0 robe (72, 21, D) a +0 broad axe (72, 27, D) the ring of Gaqom {Fire rCorr} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (72, 29, D) a +0 long sword a +0 leather armour (72, 31, D) a +1 battleaxe of draining (72, 32, D) a +1 mace of holy wrath (72, 36, D) a book of Ice (72, 40, D) a +0 shortbow (73, 36, D) the ring "Woell" {rN+ EV+5 Str+3 Slay+2} [ring of evasion] EV: It affects your evasion (+5). Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. a +6 ring of dexterity (75, 28, D) a +2 flail of holy wrath (unseen)