333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (33, 8, D) a +3 great mace (still there?) a +0 plate armour (still there?) (35, 0, D) a +2 broad axe of electrocution (unseen) (35, 3, D) a +3 glaive (still there?) a +0 chain mail (still there?) a human corpse (still there?) (36, 0, D) a book of Geomancy (36, 1, D) a +6 ring of intelligence (36, 3, D) a +1 great sword of protection (still there?) a +0 chain mail (still there?) (36, 4, D) 4 large rocks (37, 1, D) a ring of resist corrosion (38, 1, D) the Elucidation of the Chupacabra Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 (unseen) (38, 3, D) a +3 long sword (still there?) a +0 plate armour (still there?) a human corpse (still there?) (38, 5, D) a +0 great mace a +0 chain mail a human corpse (39, 0, D) a staff of cold (unseen) (39, 1, D) a book of Transfigurations (39, 6, D) 4 large rocks a stone giant corpse (39, 7, D) a +0 broad axe a +0 plate armour a human corpse (40, 0, D) the staff of poison "Apawy" {rPois Int+4 Dex+4} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (40, 1, D) a ring of magical power (41, 0, D) a staff of air (unseen) (41, 1, D) Lee's Volume of the Fault Spells Type Level a - Passwall Transmutation/Earth 2 b - Iron Shot Conjuration/Earth 6 c - Shatter Earth 9 (unseen) (42, 0, D) a phantom mirror (42, 1, D) 4 potions of heal wounds (49, 1, D) a +0 flail a +0 ring mail a book of the Senses (49, 28, D) a +0 longbow a +0 leather armour (50, 1, D) a book of Spectacle (50, 2, D) a +2 short sword of venom (still there?) 3 curare-tipped darts (still there?) the kobold skeleton of Sonja (still there?) (50, 5, D) a +3 spectral giant club a +0 robe (50, 12, D) the +9 war axe of the Tooth {speed, Drain rPois Will+} rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (50, 13, D) a +1 leather armour of fire resistance (50, 24, D) a staff of death (50, 25, D) a staff of fire (50, 27, D) 6 large rocks (50, 28, D) 4 large rocks (50, 29, D) a +0 shortbow (50, 30, D) a +0 longbow (50, 37, D) the ring of the Ant {Drain rN+ Dex+4} [ring of positive energy] Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (50, 42, D) a +0 long sword a +0 scimitar a +0 rapier a +0 cloak (51, 13, D) a staff of fire (51, 24, D) a +2 hand axe of draining (51, 25, D) the ring of Adusor {Int+5 Dex+6 SInv} [ring of dexterity] Int: It affects your intelligence (+5). Dex: It affects your dexterity (+6). SInv: It lets you see invisible. (unseen) (51, 29, D) 2 large rocks (51, 36, D) a +0 robe (51, 37, D) the +5 short sword "Ecelen" {chaos, rElec rF+} rF: It protects you from fire. rElec: It insulates you from electricity. (unseen) (51, 40, D) a +0 halberd (51, 42, D) a +0 war axe a +0 long sword a +0 glaive (51, 43, D) a +0 flail (52, 0, D) a +5 giant spiked club (52, 1, D) the +1 robe of Qazlal's Scorn {Dex+4} Dex: It affects your dexterity (+4). (52, 2, D) a +1 battleaxe of freezing (still there?) a +0 chain mail of willpower (still there?) the orc skeleton of Saint Roka (still there?) (52, 4, D) a +0 dagger a +0 robe the elf skeleton of Dowan (52, 12, D) the +1 demon trident of Suyd {flame, *Slow rN+ Dex+5} Dex: It affects your dexterity (+5). rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (52, 17, D) a +0 scimitar a +0 robe (52, 25, D) the ring of the Queen {Str+2 Dex+6 Slay+3} [ring of dexterity] Str: It affects your strength (+2). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (52, 26, D) a +4 arbalest (52, 27, D) a +0 shortbow (52, 29, D) a +0 arbalest 6 large rocks (52, 36, D) a +0 long sword (52, 37, D) the +5 mace "Lamy" {pain, rC- rN+ Int+9} Int: It affects your intelligence (+9). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. (unseen) (52, 42, D) a +0 glaive (52, 43, D) a +0 cloak (53, 0, D) a ring of willpower a ring of see invisible (53, 12, D) a staff of fire (53, 13, D) a book of Conjurations (53, 14, D) a +1 spear a +0 robe (53, 15, D) a +0 dagger a +0 robe (53, 24, D) the staff of cold "Weonkiz" {rElec rC+ Dex+2} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rC: It protects you from cold. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (53, 25, D) the +3 chain mail "Bonadghaukhlo" {rCorr Str+2 Int-2} Str: It affects your strength (+2). Int: It affects your intelligence (-2). rCorr: It protects you from acid and corrosion. (unseen) (53, 37, D) a +4 ring mail of positive energy (unseen) (53, 43, D) a +4 vampiric glaive (54, 0, D) a +0 dagger (54, 1, D) a +4 rapier of flaming a +0 leather armour the +3 giant club "Skullcrusher" {speed, Str+7} Str: It affects your strength (+7). the human skeleton of Eustachio (54, 13, D) a +0 shortbow of freezing (54, 14, D) a +0 dagger a +0 robe (54, 24, D) the +6 shortbow "Jakevur" {freeze, Will+} Will: It increases your willpower. (unseen) (54, 25, D) the staff of earth "Gofize" {rN+} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (54, 26, D) a +0 shortbow (54, 29, D) a +0 arbalest (55, 0, D) a +0 great sword of holy wrath (55, 1, D) a staff of poison (55, 2, D) the +5 flail of Tuefa {flame, rF- Will++} rF: It makes you vulnerable to fire. Will: It greatly increases your willpower. a +0 cloak of stealth the human skeleton of Maurice (55, 4, D) a +2 heavy long sword a +0 robe (55, 24, D) the ring "Husul" {*Corrode Str+3 Dex+6 SInv} [ring of see invisible] Str: It affects your strength (+3). Dex: It affects your dexterity (+6). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (unseen) (60, 36, D) a +0 heavy flail (61, 0, D) a condenser vane (61, 8, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (61, 16, D) a +6 arbalest of flaming (unseen) (61, 26, D) the +3 mace "Kunlip" {heavy, rC- Dex+2 SInv Stlth+} Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (unseen) (62, 0, D) a +1 leather armour of cold resistance (62, 8, D) a staff of fire (62, 16, D) a +2 spear of flaming (unseen) (62, 17, D) a +10 plate armour of ponderousness (unseen) (62, 26, D) an amulet of reflection (62, 36, D) a +5 dagger of venom (unseen) (62, 37, D) the +3 great sword "Plog" {drain, rN+} rN: It protects you from negative energy. (63, 16, D) a +2 helmet of intelligence (unseen) (63, 17, D) an amulet of guardian spirit (63, 27, D) a +0 heavy great sword (unseen) (63, 36, D) the +6 arbalest "Damnation" {damnation} (63, 37, D) a +0 dagger of protection (64, 17, D) a +1 ring mail of fire resistance (unseen) (64, 26, D) a +4 scale mail of poison resistance (64, 30, D) a +0 whip a +0 robe (65, 26, D) the staff of air "Ipyacep" {rElec Will+ Int+2 SInv} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (67, 0, D) the +2 battleaxe "Pam Tier" {freeze, *Corrode Fly Will- Str+9} Str: It affects your strength (+9). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Will: It decreases your willpower. (unseen) (67, 4, D) a +0 mace (67, 5, D) a +0 club (68, 0, D) the +4 morningstar "Lacertilianbane" {pain, Str-5 Dex+7} Str: It affects your strength (-5). Dex: It affects your dexterity (+7). (68, 4, D) a +0 dagger (69, 0, D) a piece from Xom's chessboard (15/15) (69, 36, D) the +10 halberd "Teijeof" {heavy, rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. (unseen) (70, 8, D) a +1 broad axe of freezing (unseen) (70, 37, D) a +6 ring of intelligence (70, 40, D) a +4 falchion a +0 robe (71, 8, D) the amulet "Haced" {Harm +Inv Regen+ rCorr Dex+4} [amulet of regeneration] Dex: It affects your dexterity (+4). +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (71, 16, D) the ring of Traps {Ice rElec} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. (71, 17, D) a staff of earth (unseen) (71, 26, D) the staff of poison "Qeef" {rPois Stlth+} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (71, 28, D) a +0 shortbow (71, 31, D) a +0 shortbow (71, 36, D) the ring "Fiocyd" {*Slow +Blink AC+4 Str+3 Int+3} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+3). Int: It affects your intelligence (+3). +Blink: It lets you blink. *Slow: It may slow you when you take damage. a +6 ring of strength (71, 37, D) the staff of air "Ocahyst" {*Corrode rElec Str+9 Dex+6} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+9). Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 38, D) a +0 flail a +0 robe (72, 8, D) a +0 vampiric glaive (unseen) (72, 9, D) the +5 ring mail "Qofost" {+Blink SInv} SInv: It lets you see invisible. +Blink: It lets you blink. (unseen) (72, 16, D) the +0 leather armour of Defiance {rF- Will++ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. Will: It greatly increases your willpower. (72, 17, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN: It protects you from negative energy. (72, 26, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (72, 27, D) a +2 glaive of venom (unseen) (72, 30, D) 4 large rocks a +0 trident (72, 32, D) a +0 shortbow (72, 36, D) a +6 ring of strength (72, 37, D) the +1 plate armour of the Foremost Knaves {Rampage rElec rF+ Str-5} Str: It affects your strength (-5). rF: It protects you from fire. rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. (73, 1, D) a +2 ring mail of poison resistance (unseen) (73, 16, D) the +1 glaive of Boishrimn {freeze, rC+} rC: It protects you from cold. (73, 17, D) the staff of cold "Xosoerrou" {rPois rF- rC+ Int+2} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (73, 26, D) the +4 glaive of Exoneration {spect, rF++ rN+} rF: It greatly protects you from fire. rN: It protects you from negative energy. (unseen) (73, 27, D) a +2 short sword of holy wrath (unseen) (73, 29, D) a +0 shortbow (73, 36, D) a +0 dagger of draining (73, 37, D) a staff of cold (unseen)