333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 10, D) a +0 dagger a +0 shortbow a +0 leather armour (60, 11, D) a +0 long sword (61, 8, D) a +3 trident of venom (unseen) (61, 16, D) a book of Misfortune (61, 26, D) a +1 cloak of poison resistance (unseen) (62, 0, D) the +0 war axe of the Apocalypse {venom, Stlth+} Stlth: It makes you more stealthy. (62, 1, D) a ring of positive energy (62, 7, D) a +0 short sword a +0 scale mail (62, 8, D) a staff of conjuration (62, 9, D) a +0 dagger of venom (62, 10, D) a +0 long sword a +0 ring mail a +0 buckler (62, 16, D) the +8 sling of Jytymak {flame, rPois Str+3 Int+2} Str: It affects your strength (+3). Int: It affects your intelligence (+2). rPois: It protects you from poison. (unseen) (62, 17, D) a +1 shortbow of freezing (unseen) (62, 26, D) the +2 leather armour of Lust {-Tele rC- Regen+ MP+9} rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. (unseen) (62, 27, D) a ring of flight (63, 8, D) the +1 mace of Inference {antimagic, rElec Dex+3 SInv} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. (63, 16, D) a +2 vampiric trident (unseen) (63, 17, D) a +3 leather armour of cold resistance (unseen) (63, 26, D) a +4 sling of flaming (unseen) (63, 27, D) a book of Storms (64, 16, D) a +5 shortbow of freezing (unseen) (64, 17, D) a +1 war axe of freezing (unseen) (64, 26, D) a ring of poison resistance (64, 27, D) a +2 rapier of freezing (unseen) (65, 26, D) a staff of earth (unseen) (67, 0, D) a piece from Xom's chessboard (15/15) (67, 2, D) a +0 short sword a +0 robe (69, 0, D) a +5 ring of evasion (69, 2, D) a +0 short sword a +0 robe a +0 buckler (70, 8, D) a +0 robe (70, 9, D) a +4 falchion of venom (unseen) (71, 16, D) a +3 rapier of venom (unseen) (71, 22, D) a shapeshifter skeleton (71, 26, D) a staff of earth (71, 27, D) a +2 heavy great mace (unseen) (71, 28, D) a +0 battleaxe a +0 plate armour an orc corpse (72, 8, D) the +0 robe of the Sunfish {+Blink +Inv rF++ Int-5} Int: It affects your intelligence (-5). rF: It greatly protects you from fire. +Inv: It lets you turn invisible. +Blink: It lets you blink. (72, 16, D) a staff of death (72, 17, D) a book of Conjurations (72, 22, D) a shapeshifter skeleton (72, 26, D) a +1 mace of venom (72, 27, D) a +1 flail of holy wrath (unseen) (72, 29, D) a +0 dagger a +0 robe (72, 31, D) a +4 hand axe a +0 plate armour (72, 32, D) a +0 hand axe a +0 chain mail an orc corpse (73, 16, D) a staff of fire (unseen) (73, 17, D) a +2 spear of freezing (unseen) (73, 20, D) a shapeshifter skeleton (73, 21, D) a shapeshifter skeleton (73, 26, D) the ring "Kalesuak" {rF- rN+ rCorr Stlth+} [ring of resist corrosion] rF: It makes you vulnerable to fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. the amulet "Vuplimef" {Acrobat Str+3} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+3). (73, 28, D) a +0 dagger a +0 robe (73, 31, D) a +0 scimitar a +0 plate armour an orc corpse (74, 2, D) a +0 war axe (74, 3, D) a +0 dagger a +0 robe