333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 scimitar of flaming (unseen) (61, 16, D) a wand of mindburst (8) (61, 26, D) a +6 plate armour of ponderousness (unseen) (62, 0, D) a +2 dagger of venom (62, 1, D) the staff of poison "Vyasobbi" {rPois rF+ rC++ Int+3} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It greatly protects you from cold. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (62, 3, D) a +0 hand axe (62, 4, D) a +0 club a +0 club (62, 8, D) a +2 falchion of flaming (62, 9, D) the staff of fire "Nadoiw" {rF+ rC- Str+4} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. It falls into the 'Staves' category. It is a one-handed weapon. (62, 10, D) a +0 trident 2 boomerangs (62, 11, D) a +0 trident a +0 trident (62, 16, D) a +0 heavy trident (unseen) (62, 17, D) the +0 long sword "Haavay" {drain, rElec rF+ rN+ Str-5} Str: It affects your strength (-5). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (unseen) (62, 26, D) a staff of death (unseen) (62, 27, D) a ring of poison resistance (63, 0, D) a +2 heavy hand axe (unseen) (63, 4, D) a +0 mace (63, 8, D) a +1 whip of venom (63, 11, D) a +2 trident of flaming (63, 16, D) a ring of positive energy (63, 17, D) a +0 leather armour of fire resistance (unseen) (63, 26, D) a +2 scimitar of flaming (unseen) (63, 27, D) the staff of fire "Rakot" {rF+ MP+9 Str+4} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). rF: It protects you from fire. MP: It affects your magic capacity (+9). It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 16, D) the staff of death "Rasann" {rPois rN+ Stlth+} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (64, 17, D) a wand of quicksilver (1) (64, 26, D) the +7 long sword of Uncomfortable Rashes {drain, rElec Int+3 Dex-3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. (unseen) (64, 27, D) a There-And-Back Book (64, 32, D) a yak corpse (65, 26, D) a ring of magical power (65, 31, D) a bullfrog corpse (67, 0, D) a +5 ring of evasion (68, 0, D) the +9 falchion of Koocze {flame, *Corrode rElec Str+7 Int+4} Str: It affects your strength (+7). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (69, 0, D) a +3 chain mail of willpower (unseen) (70, 8, D) a +3 whip of electrocution (unseen) (71, 8, D) a +1 dagger of venom (71, 16, D) a +3 morningstar of holy wrath (unseen) (71, 26, D) a +1 crystal plate armour (71, 27, D) the +6 sling of the Special Knives {flame, rF+} rF: It protects you from fire. (71, 29, D) a swamp drake corpse (72, 8, D) a +0 flail of protection (unseen) (72, 9, D) a +0 glaive of flaming (unseen) (72, 27, D) a staff of earth (72, 28, D) a swamp drake corpse (73, 16, D) a staff of conjuration (unseen) (73, 17, D) a staff of air (unseen) (73, 26, D) a +2 chain mail of cold resistance (unseen) (73, 27, D) a +1 dagger of venom (unseen) (73, 28, D) a wyvern corpse