333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of air (unseen) (61, 8, D) an orb of wrath (61, 16, D) a +1 heavy shortbow (unseen) (62, 0, D) a +4 ring of protection (62, 1, D) a staff of earth (62, 8, D) the +8 plate armour "Peeh" {rPois rCorr Int-3 Dex+2} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (62, 16, D) a wand of charming (7) (62, 17, D) a +0 heavy spear (unseen) (63, 8, D) the amulet "Ubbaigib" {Spirit Int+2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+2). (63, 16, D) a staff of air (64, 16, D) the +9 rapier "Tormentor" {antimagic, Int+5 Stlth+} Int: It affects your intelligence (+5). Stlth: It makes you more stealthy. (unseen) (64, 17, D) the Compendium of Trauma Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Hailstorm Conjuration/Ice 3 c - Starburst Conjuration/Fire 6 (unseen) (67, 1, D) a +0 trident (still there?) 3 boomerangs of dispersal (still there?) (68, 0, D) a +2 glaive of distortion (68, 3, D) a +0 trident (69, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (69, 2, D) a +0 trident (70, 9, D) a +1 morningstar of protection (unseen) (70, 18, D) a +0 mace an orc corpse (71, 8, D) an amulet of reflection (71, 10, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +5 glaive of venom (unseen) (71, 18, D) a +0 flail an orc corpse (71, 26, D) a staff of air (unseen) (71, 27, D) a +0 falchion of draining (unseen) (72, 9, D) a +3 spectral quarterstaff (unseen) (72, 12, D) a hell hound corpse (skeletalised by now) (72, 16, D) the staff of death "Muush" {rC+ rN+ Will+ Str+5 Dex+4} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+5). Dex: It affects your dexterity (+4). rC: It protects you from cold. rN: It protects you from negative energy. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (72, 17, D) a +6 ring of dexterity (72, 19, D) a +0 dagger a +0 robe a +1 dagger of venom a +0 robe an orc corpse an orc corpse (72, 21, D) a +0 halberd a +0 plate armour (72, 26, D) a ring of willpower (72, 31, D) a polar bear corpse (73, 1, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of death (still there?) (73, 16, D) a staff of air (73, 17, D) the +5 plate armour "Iquelaup" {-Cast rF+++ rCorr Dex-3} Dex: It affects your dexterity (-3). rF: It renders you almost immune to fire. -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. (73, 20, D) a +0 hand axe (73, 26, D) a +0 plate armour of fire resistance (73, 31, D) a polar bear corpse (74, 3, D) a +0 dagger of venom a +0 robe