333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of conjuration (unseen) (61, 8, D) the +3 leather armour of Bequeathed Liberty {Harm Fly Regen+ Dex-5} Dex: It affects your dexterity (-5). Fly: It grants you flight. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (61, 10, D) a +0 trident (62, 0, D) a +2 heavy hand axe (62, 11, D) a +0 trident 2 boomerangs a +0 trident (63, 0, D) a ring of protection from cold (63, 9, D) a +0 trident 2 boomerangs (67, 0, D) a +0 dagger a +0 robe (68, 0, D) a ring of poison resistance (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a staff of death (69, 3, D) a +0 flail a +0 chain mail (70, 8, D) the staff of death "Quitit" {rF+ rC+ rN+} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (70, 9, D) a ring of flight (70, 11, D) a black bear corpse (71, 8, D) a staff of fire (71, 13, D) a wolf corpse (71, 16, D) a wand of charming (7) (71, 17, D) the +7 trident of Animal Spirits {freeze, rPois Int+5} Int: It affects your intelligence (+5). rPois: It protects you from poison. (unseen) (72, 8, D) the +0 cloak "Ojeoma" {*Slow rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (72, 9, D) a +2 glaive of pain (72, 16, D) a +2 great sword of freezing (unseen) (72, 17, D) a +1 pair of boots of rampaging (unseen) (72, 19, D) a +0 shortbow (73, 10, D) a +2 short sword of speed (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (73, 16, D) a wand of flame (6) (73, 17, D) a +0 pair of gloves of dexterity (unseen) (75, 1, D) a +4 long sword of holy wrath