Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 17407092148933804846 2632 333guts333 the Destroyer (level 9, -6/62 HPs) Began as a Demigod Conjurer on May 28, 2023. Shot with a bolt by a yaktaur captain (40 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:47 (951 turns). 333guts333 the Destroyer (Demigod Conjurer) Turns: 951, Time: 00:04:48 Health: -6/62 AC: 7 Str: 11 XL: 9 Next: 13% Magic: 17/27 EV: 12 Int: 44 God: Gold: 0 SH: 0 Dex: 12 Spells: 17/28 levels left rFire + . . B - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . s - +1 pair of gloves {Str+3} SInv . (no boots) Will ..... t - amulet of magic regeneration Stlth ++ v - +6 ring of intelligence HPRegen 0.30/turn w - +6 ring of intelligence MPRegen 0.60/turn %: no teleportation @: studying Air Magic A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons B - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Missiles r - a throwing net Armour a - a +0 robe (worn) s - a +1 pair of gloves of strength (worn) Jewellery k - the ring "Untudut" {rElec rCorr Str-5 Int+6} (You found it in the Dungeon) [ring of intelligence] Str: It affects your strength (-5). Int: It affects your intelligence (+6). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. t - an amulet of magic regeneration (around neck) v - a +6 ring of intelligence (left hand) w - a +6 ring of intelligence (right hand) y - a +6 ring of strength Wands q - a wand of mindburst (1) z - a wand of digging (4) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - a scroll of fear Potions b - 6 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Miscellaneous u - a phantom mirror Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 10.0 Spellcasting - Level 12.0 Conjurations + Level 9.1 Hexes + Level 9.1 Translocations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Iskenderun's Mystic Conj/Tloc 86% 2d17 1% 4 d - Fulminant Prism Conj/Hex 43% 3d19 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Beastly Appendage Tmut 44% N/A 1% 1 Necrotise Necr 88% 1d8 1% 1 Summon Small Mammal Summ 88% N/A 1% 1 Sublimation of Blood Necr 22% N/A 1% 2 Wereblood Tmut 22% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Irradiate Conj/Tmut 32% 3d22 3% 5 Spider Form Tmut/Pois 22% N/A 4% 3 Animate Dead Necr 22% N/A 13% 4 Petrify Tmut/Erth 22% N/A 13% 4 Borgnjor's Vile Clutch Necr/Erth 11% N/A 36% 5 Lee's Rapid Deconstruct Erth 11% 3d8* 36% 5 Death Channel Necr 11% N/A 90% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt barely misses you. The centaur shouts! Found six items. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The yaktaur shouts! A fulminant prism comes into view. The yaktaur captain shoots a bolt. The bolt hits your fulminant prism!!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your fulminant prism! The yaktaur hits your fulminant prism. The yaktaur captain shoots a bolt. The bolt completely misses you. The cyclops hits your fulminant prism! The cyclops throws a large rock. The large rock closely misses you. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you!! The centaur shoots an arrow. The arrow hits you! Found a transporter. The cyclops hits your fulminant prism!! Your fulminant prism detonates feebly. The yaktaur captain shoots a bolt. The bolt hits you!!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8..▓ ▓..|[)..▓ ▓..=|)..▓ ▓.c.C...▓ ▓..c.cc.▓ ▓..C....▓ ▓.......▓ ▓..@....▓ ▓...©...▓ ▓▓▓▓▓▓▓▓▓ You could see a yaktaur captain, 2 cyclopes, 2 yaktaurs and a centaur. Vanquished Creatures 4 draconians (D) 4 merfolk (D) A hell hound (D) A quasit (D) An iron imp (D) A river rat (D) A shadow imp (D) 2 white imps (D) A bat zombie (D) A jackal (D) A quokka zombie (D) 18 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms (D) 3 creatures vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 333guts333 the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 103 | D | Reached skill level 6 in Conjurations 103 | D | Reached XP level 2. HP: 20/20 MP: 6/9 220 | D | Learned a level 2 spell: Searing Ray 221 | D | Entered arena 2. 221 | D | Found a transporter. 362 | D | Got the ring "Untudut" {rElec rCorr Str-5 Int+6} 366 | D | Entered arena 3. 366 | D | Found a transporter. 370 | D | Reached skill level 7 in Conjurations 372 | D | Reached XP level 3. HP: 23/26 MP: 2/12 471 | D | Entered arena 4. 471 | D | Noticed a draconian 471 | D | Noticed a draconian 471 | D | Noticed a draconian 471 | D | Noticed a draconian 471 | D | Found a transporter. 479 | D | Killed a draconian 480 | D | Reached skill level 11 in Conjurations 480 | D | Reached XP level 4. HP: 23/33 MP: 9/16 480 | D | Reached XP level 5. HP: 27/38 MP: 10/18 480 | D | Reached XP level 6. HP: 32/45 MP: 11/20 485 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 497 | D | Killed a draconian 498 | D | Reached skill level 10 in Spellcasting 498 | D | Reached skill level 12 in Conjurations 498 | D | Reached XP level 7. HP: 11/50 MP: 14/24 498 | D | Killed a draconian 499 | D | Reached XP level 8. HP: 12/57 MP: 15/26 500 | D | Killed a draconian 667 | D | Entered arena 5. 667 | D | Noticed a merfolk 667 | D | Noticed a merfolk 667 | D | Noticed a merfolk 667 | D | Noticed a merfolk 667 | D | Found a transporter. 672 | D | Killed a merfolk 673 | D | Killed a merfolk 674 | D | Killed a merfolk 678 | D | Killed a merfolk 679 | D | Reached XP level 9. HP: 52/62 MP: 11/27 892 | D | Learned a level 4 spell: Fulminant Prism 893 | D | Entered arena 6. 893 | D | Found a transporter. 947 | D | Entered arena 7. 947 | D | Found the +9 staff of Olgreb {rPois∞} 947 | D | Noticed a cyclops 947 | D | Noticed a yaktaur 947 | D | Noticed a yaktaur captain 947 | D | Noticed a cyclops 947 | D | Noticed a yaktaur 951 | D | Found a transporter. 951 | D | Shot with a bolt by a yaktaur captain Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 3 4 7 10 | 10.0 Conjurations | 6 7 11 12 | 12.0 Hexes | 4 8 9 | 9.1 Translocations | 4 8 9 | 9.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Lance | 1 | | 2 || 3 Cast: Magic Dart | 2 | | || 2 Searing Ray | 5 | | || 5 Iskenderun's Myst | | 7 | 8 || 15 Fulminant Prism | | | 3 || 3 Evoke: Wand | 4 | 3 | 6 || 13 Use: Potion | 1 | 2 | || 3 Scroll | 1 | | || 1 Armour: Robe | 5 | | 2 || 7 Dodge: Dodged | 9 | | 6 || 15