333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a ring of positive energy (50, 25, D) a staff of cold (unseen) (50, 36, D) a ring of magical power (50, 40, D) a +0 short sword a +0 robe (51, 25, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (unseen) (51, 37, D) a +0 glaive of pain (52, 25, D) the Anthology of the Dose and Fever Spells Type Level a - Foxfire Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Spider Form Transmutation/Poison 3 (unseen) (52, 37, D) the staff of earth "Oceagir" {rElec rCorr} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (53, 25, D) a +0 rapier of electrocution (unseen) (53, 29, D) a +0 morningstar (53, 37, D) the +1 morningstar "Ynayhes" {spect, rElec rC- MP+9 Str+3} Str: It affects your strength (+3). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (unseen) (54, 25, D) a +2 leather armour of fire resistance (unseen) (54, 31, D) a +1 heavy great sword (still there?) a +0 chain mail (still there?) (54, 36, D) the +1 whip of Success {heavy, Fly rCorr SInv} SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (59, 37, D) a +1 heavy long sword (unseen) (59, 42, D) a +0 war axe a +0 plate armour (60, 40, D) a staff of death (still there?) a +0 arbalest (still there?) (60, 42, D) a +1 great sword a +0 plate armour 4 large rocks a human corpse (skeletalised by now) (60, 43, D) a +0 war axe a +0 plate armour a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (61, 26, D) a +0 robe (61, 42, D) +0 shadow dragon scales a +0 long sword a +0 chain mail a +0 kite shield 5 large rocks a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) (62, 0, D) a staff of air (62, 1, D) a +4 ring of protection (62, 8, D) a +5 ring of evasion (62, 9, D) a +1 hand axe of electrocution (62, 10, D) a +0 morningstar a +0 ring mail (62, 17, D) the +10 quarterstaff "Xoitt" {spect, *Rage rF+ Will+} rF: It protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It increases your willpower. (62, 26, D) a +2 dagger of venom (62, 42, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (63, 0, D) the +0 scale mail of Too Many Cooks {+Blink rF- Str+2 Dex+4} Str: It affects your strength (+2). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. +Blink: It lets you blink. (63, 8, D) a staff of earth (63, 17, D) a +1 trident of distortion (unseen) (63, 26, D) a +2 hand axe of venom (63, 36, D) a +3 spear of venom (unseen) (63, 37, D) a +1 heavy hand axe (unseen) (64, 7, D) a +0 dagger a +0 robe (64, 16, D) a +3 rapier of freezing (unseen) (64, 27, D) +0 fire dragon scales (65, 21, D) a +0 dire flail (65, 26, D) a +3 vampiric falchion (unseen) (67, 0, D) a staff of fire (unseen) (68, 0, D) a ring of flight (69, 36, D) a +6 ring of strength (70, 38, D) a +3 scimitar of flaming (unseen) (70, 39, D) a hell hound corpse (skeletalised by now) (71, 8, D) the +2 chain mail "Xeden" {rF+ Regen+ Stlth+} rF: It protects you from fire. Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (71, 26, D) a +1 battleaxe of flaming (unseen) (71, 27, D) the +0 plate armour of Aziuph {rF+ rCorr} rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (71, 37, D) the +5 mace of Ancient Evil {venom, rPois rF+ Str-5} Str: It affects your strength (-5). rF: It protects you from fire. rPois: It protects you from poison. (unseen) (71, 38, D) a +0 scimitar of flaming (unseen) (72, 9, D) a +3 flail of protection (72, 17, D) the +4 dagger of the Shark {vamp, rPois rF++ Stlth-} rF: It greatly protects you from fire. rPois: It protects you from poison. Stlth: It makes you less stealthy. (72, 26, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (72, 27, D) a +5 arbalest of flaming (unseen) (72, 36, D) a +0 short sword of venom (72, 37, D) a ring of fire (73, 1, D) a staff of poison (unseen) (73, 16, D) a staff of cold (unseen) (73, 17, D) a staff of death (unseen) (73, 27, D) a +1 scale mail of poison resistance (73, 36, D) a ring of ice (73, 37, D) a staff of earth (74, 39, D) a +0 scimitar of flaming (75, 1, D) a book of Air