333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the +4 great mace "Rairrep" {freeze, rElec rPois Will- rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (unseen) (59, 37, D) an amulet of the acrobat (60, 36, D) a +1 dagger of flaming (unseen) (60, 37, D) an amulet of magic regeneration (61, 0, D) a +0 heavy spear (unseen) (61, 8, D) an orb of mayhem (61, 12, D) a +0 hand axe (61, 36, D) the +5 ring mail of Ugesch {-Tele rC++ Int+5} Int: It affects your intelligence (+5). rC: It greatly protects you from cold. -Tele: It prevents most forms of teleportation. (unseen) (61, 37, D) a +1 antimagic glaive (unseen) (61, 42, D) a +2 battleaxe of draining (still there?) a +0 chain mail (still there?) (62, 0, D) a +6 ring of dexterity (62, 1, D) a +2 plate armour of cold resistance (62, 8, D) the staff of poison "Dosotript" {rPois rC++} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It greatly protects you from cold. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 9, D) a +0 hand axe (62, 11, D) a +0 trident (62, 12, D) a +0 dagger (62, 16, D) a +2 broad axe of pain (62, 26, D) a +2 spear of venom (62, 27, D) a staff of fire (62, 29, D) a +0 whip a +2 short sword of distortion a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 31, D) a +0 glaive (62, 36, D) an amulet of regeneration (62, 37, D) Sif Muna's Thoughts on Twisted Permutations Spells Type Level a - Beastly Appendage Transmutation 1 b - Manifold Assault Translocation 4 c - Statue Form Transmutation/Earth 6 d - Storm Form Transmutation/Air 7 (unseen) (63, 16, D) a +3 mace of protection (63, 19, D) a +3 heavy war axe (63, 21, D) a +0 dagger a +0 scale mail a +0 trident of protection (63, 26, D) a staff of cold (63, 27, D) +1 fire dragon scales (63, 36, D) a +0 dagger of speed (unseen) (63, 37, D) a staff of earth (unseen) (64, 16, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (64, 17, D) a +1 long sword of holy wrath (64, 18, D) a +0 shortbow a +0 heavy long sword a +0 leather armour a +3 hand axe of electrocution (64, 21, D) a +0 rapier (64, 26, D) a staff of conjuration (64, 33, D) a +0 club (65, 27, D) a +0 trident a draconian corpse (skeletalised by now) (66, 27, D) a +0 battleaxe (66, 28, D) a +0 war axe a purple draconian corpse (skeletalised by now) (67, 0, D) the +5 morningstar "Nocyiz" {elec, Str+5} Str: It affects your strength (+5). (67, 21, D) a +0 dagger (67, 27, D) a +0 short sword (68, 0, D) a +6 ring of dexterity (68, 1, D) a +0 dagger a +0 robe (68, 4, D) a +0 whip a +0 leather armour a +0 dagger a +0 robe (69, 0, D) a +6 ring of dexterity (70, 9, D) the +2 mace "Genn" {protect, rN+} rN: It protects you from negative energy. (unseen) (70, 12, D) a +0 rapier a +0 robe (70, 36, D) the +7 great sword "Arcanum" {holy, SInv} SInv: It lets you see invisible. (70, 37, D) the +6 mace "Boimpac" {venom, SInv} SInv: It lets you see invisible. (70, 39, D) a +2 morningstar of protection (still there?) a +0 robe (still there?) (71, 11, D) a +0 rapier a +0 robe (71, 17, D) a +2 trident of venom (unseen) (71, 26, D) a staff of poison (71, 27, D) a staff of death (71, 36, D) a ring of resist corrosion (71, 37, D) a +5 mace of draining (71, 40, D) a necrophage corpse (72, 9, D) a +2 pair of gloves of infusion (72, 17, D) an amulet of the acrobat (72, 26, D) a staff of death (72, 27, D) the +1 short sword of Ashenzari's Wrath {venom, rC+} rC: It protects you from cold. (72, 28, D) a +0 battleaxe a +0 plate armour (72, 30, D) a +0 trident a +0 chain mail a +0 mace a +0 leather armour a +0 short sword a +0 ring mail (72, 31, D) a +0 dagger a +0 robe (72, 36, D) a +1 long sword of protection (72, 37, D) a +0 robe (73, 1, D) the orb of the Morning {guile, Harm rC+ Stlth-} rC: It protects you from cold. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. (73, 16, D) the +1 great sword of Bodily Humours {pain, rN+ Int+3} Int: It affects your intelligence (+3). rN: It protects you from negative energy. (73, 26, D) a +4 ring of protection (73, 28, D) a +0 hand axe (73, 36, D) the staff of cold "Piolebidu" {Fly rPois rC+ Str-5 Int+9} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-5). Int: It affects your intelligence (+9). rC: It protects you from cold. rPois: It protects you from poison. Fly: It grants you flight. It falls into the 'Staves' category. It is a one-handed weapon. (75, 1, D) a +4 trident of flaming (76, 1, D) a +0 halberd