333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a staff of poison (unseen) (62, 0, D) a ring of protection from cold (62, 1, D) the +7 long sword of Bodily Humours {freeze, Fragile rF- rCorr Str+7} Str: It affects your strength (+7). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (62, 2, D) a bullfrog corpse (skeletalised by now) (62, 3, D) a river rat corpse (skeletalised by now) (62, 8, D) a +0 rapier of speed (unseen) (63, 0, D) a +1 scimitar of flaming (63, 3, D) a jackal corpse (skeletalised by now) (63, 8, D) the amulet "Laozxad" {Spirit +Blink rF- Stlth+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rF: It makes you vulnerable to fire. +Blink: It lets you blink. Stlth: It makes you more stealthy. (67, 0, D) a +1 spectral quarterstaff (unseen) (69, 0, D) the staff of cold "Petz" {rC+ Stlth+} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (70, 8, D) a staff of air (unseen) (70, 9, D) a +0 halberd of venom (unseen) (70, 11, D) a ball python skeleton (71, 11, D) an adder skeleton (71, 12, D) an adder corpse (71, 16, D) the ring "Fafat" {rN++ rCorr MP+9 Stlth-} [ring of magical power] rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (71, 17, D) a +0 halberd of protection (unseen) (71, 20, D) a +0 rapier a +0 ring mail an elf corpse (72, 8, D) a staff of fire (unseen) (72, 16, D) the +7 dagger "Fuegor" {freeze, Drain rPois Int+3} Int: It affects your intelligence (+3). rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. (unseen) (72, 17, D) a +1 chain mail of poison resistance (unseen) (72, 21, D) a +2 trident of venom (unseen) (72, 22, D) a +0 scimitar an elf corpse (73, 1, D) a +1 spectral quarterstaff (unseen) (73, 16, D) a +1 heavy spear (unseen) (73, 17, D) a book of Hexes (75, 1, D) a +1 flail of protection (unseen)