333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 31, D) a +0 short sword a +0 leather armour (61, 0, D) a +0 heavy battleaxe (unseen) (61, 11, D) a +0 trident (61, 13, D) a +0 trident 3 boomerangs (61, 26, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (unseen) (62, 9, D) a +2 war axe of freezing (unseen) (62, 13, D) a +0 trident a boomerang (62, 17, D) a +0 vampiric dagger (unseen) (62, 26, D) 4 potions of heal wounds (62, 27, D) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (unseen) (63, 0, D) a +6 short sword of electrocution (unseen) (63, 12, D) a +0 trident 3 boomerangs (63, 16, D) a +4 ring of slaying (63, 17, D) a +1 rapier of venom (63, 26, D) a scroll of brand weapon (63, 27, D) the +8 mithril axe "Arga" {speed, Will+} Will: It increases your willpower. (unseen) (63, 31, D) a +2 heavy long sword (unseen) (64, 16, D) the ring "Aclejis" {Will+ rCorr} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (64, 17, D) a +3 vampiric hand axe (64, 26, D) a +2 heavy halberd (unseen) (64, 27, D) a +1 leather armour of willpower (unseen) (65, 26, D) a book of the Senses (68, 0, D) a piece from Xom's chessboard (15/15) (69, 0, D) an amulet of guardian spirit (70, 8, D) the staff of cold "Sixkuv" {rC+ Int+3} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. (71, 8, D) a +1 great sword of venom (71, 16, D) the ring "Damnable Contraption" {Ice Dex+5} [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. rC: It protects you from cold. (71, 19, D) a +0 short sword a +0 plate armour (71, 26, D) a +2 chain mail of poison resistance (unseen) (72, 8, D) the +8 shortbow of Orghudim {heavy, Int+3 Dex+6 Stlth+} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+6). Stlth: It makes you more stealthy. (72, 16, D) the +3 lajatang "Puhuerghi" {protect, rF++ rC+++ Str+3 Int-2} Str: It affects your strength (+3). Int: It affects your intelligence (-2). rF: It greatly protects you from fire. rC: It renders you almost immune to cold. (72, 18, D) a +0 flail an orc corpse (skeletalised by now) (72, 19, D) a +0 mace a +0 club an orc corpse (skeletalised by now) (72, 21, D) a +0 dagger a +0 robe a +0 dire flail a +0 chain mail (72, 27, D) a +5 vampiric halberd (72, 30, D) a +0 hand axe a +0 robe (72, 31, D) a necrophage corpse (skeletalised by now) (73, 1, D) an amulet of faith (73, 16, D) a +1 rapier of venom (74, 1, D) a +0 club (74, 3, D) a +0 flail a +0 scale mail (75, 1, D) the +6 battleaxe of the Warrior-Mage {flame, rN++ Will+ MP+9 Str+2} Str: It affects your strength (+2). rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). Will: It increases your willpower. (unseen)