333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +6 quarterstaff of holy wrath (unseen) (61, 8, D) an amulet of guardian spirit (61, 16, D) a staff of conjuration (61, 26, D) a book of the Moon (62, 1, D) the staff of cold "Qaecat" {Fragile rElec rC+ rN+ MP+9} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Fragile: It will be destroyed if unequipped. It falls into the 'Staves' category. It is a one-handed weapon. (62, 8, D) a +1 dire flail of protection (62, 9, D) a +0 robe (62, 16, D) a +3 great mace of protection (62, 17, D) a +0 dagger a +0 robe the +4 morningstar "Nisuv" {flame, Fly rN+} rN: It protects you from negative energy. Fly: It grants you flight. an orc corpse (62, 19, D) a +0 falchion (62, 26, D) 4 scrolls of enchant armour (62, 27, D) a ring of protection from cold (63, 0, D) the +8 trident of Himaa {spect, Int+6 Dex+2} Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). (63, 8, D) a +2 great sword of holy wrath (63, 16, D) the staff of conjuration "Mygir" {Will++} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Will: It greatly increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (63, 17, D) a +0 dagger a +0 robe a +1 vampiric short sword (63, 18, D) a +0 war axe a +0 plate armour (63, 26, D) a book of Geomancy (63, 27, D) the +8 Vampire's Tooth {megavamp} (unseen) (64, 17, D) a +0 war axe an orc corpse (64, 19, D) a +0 trident a +0 chain mail (64, 26, D) the ring of Sif Muna's Envy {*Slow rElec rC+ rN+ rCorr} [ring of protection from cold] rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (unseen) (64, 27, D) the staff of conjuration "Nextirph" {rC- Str+4 Dex+8} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). Dex: It affects your dexterity (+8). rC: It makes you vulnerable to cold. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (65, 19, D) a +0 short sword a +0 scale mail (65, 26, D) a +1 ring mail of cold resistance (unseen) (67, 0, D) a ring of see invisible (68, 0, D) a +4 great sword of freezing (69, 0, D) a staff of death (70, 8, D) a +1 spear of freezing (unseen) (71, 10, D) a +0 club a +0 hand axe a +0 ring mail (71, 11, D) a +0 club a +0 leather armour (71, 17, D) the staff of death "Ythrahur" {Fly rN+ Str-4 Int+6} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-4). Int: It affects your intelligence (+6). rN: It protects you from negative energy. Fly: It grants you flight. It falls into the 'Staves' category. It is a one-handed weapon. (71, 26, D) a +6 spear of freezing (unseen) (72, 9, D) a staff of conjuration (72, 17, D) a +3 sling of flaming (72, 26, D) a +0 quick blade of draining (72, 29, D) a hell hound corpse (skeletalised by now) (73, 1, D) a +1 dagger of speed (unseen) (73, 8, D) a +0 trident a +0 leather armour (73, 10, D) a +0 short sword a +0 leather armour (73, 16, D) the +7 trident of Exhibitionism {pain, rF++ rC+ rCorr Str-5 Int+2} Str: It affects your strength (-5). Int: It affects your intelligence (+2). rF: It greatly protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (73, 26, D) a +2 halberd of venom (unseen) (73, 27, D) a +1 battleaxe of distortion (unseen) (75, 1, D) a staff of cold (unseen)