333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +3 vampiric great sword (unseen) (61, 8, D) a +0 trident a +5 battleaxe of electrocution (61, 16, D) a +2 great mace of draining (unseen) (61, 26, D) a +4 ring of protection (62, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe (62, 8, D) a +2 troll leather armour (62, 9, D) a ring of willpower (62, 16, D) a +6 ring of intelligence (62, 17, D) the +7 trident of Azxouruimi {antimagic, rN+ Str+2 Stlth-} Str: It affects your strength (+2). rN: It protects you from negative energy. Stlth: It makes you less stealthy. (unseen) (62, 26, D) a +0 dagger of speed (unseen) (62, 27, D) a +0 cloak of willpower (unseen) (63, 0, D) a +1 plate armour of willpower (unseen) (63, 8, D) a +5 falchion of electrocution (63, 9, D) a +0 trident a boomerang (63, 11, D) a +0 trident (63, 16, D) the staff of earth "Racetsi" {Fly rC+ rN+ Str-2 Stlth+} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-2). rC: It protects you from cold. rN: It protects you from negative energy. Fly: It grants you flight. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a two-handed weapon. (63, 21, D) a wind drake corpse (63, 26, D) a book of Storms (63, 27, D) a +3 scale mail of positive energy (unseen) (64, 26, D) a staff of poison (64, 27, D) a +2 glaive of flaming (unseen) (65, 9, D) a +0 trident (65, 26, D) a +2 leather armour of cold resistance (unseen) (67, 0, D) a +5 spear of flaming (unseen) (68, 0, D) a +0 war axe of freezing (69, 0, D) a +2 plate armour of positive energy (unseen) (70, 8, D) a staff of death (unseen) (70, 9, D) a staff of poison (unseen) (70, 13, D) a +0 long sword a +0 ring mail (71, 8, D) the +1 robe of the Albatross {rF+ Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. (71, 10, D) a +0 dagger a +1 scimitar of venom (71, 16, D) a +3 heavy hand axe (unseen) (71, 27, D) a ring of fire (71, 28, D) a +0 mace (72, 8, D) a +5 heavy long sword (72, 9, D) a +0 trident of distortion (72, 16, D) a staff of conjuration (72, 17, D) a staff of fire (72, 27, D) the +10 falchion of the Beginning {spect, rElec MP+9} rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (72, 28, D) a +0 club an orc corpse (skeletalised by now) (72, 29, D) a +0 club a +0 leather armour (72, 31, D) a +0 short sword (73, 16, D) a There-And-Back Book (73, 26, D) a staff of death (unseen) (73, 27, D) the ring "Apnad" {Ice rCorr Stlth+} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (73, 28, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (73, 29, D) a +0 dagger a +0 robe (74, 11, D) a +0 long sword