333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (57, 39, D) a +3 heavy battleaxe (unseen) (59, 36, D) a +0 short sword (59, 37, D) Sif Muna's Commentary on Doomed Aeromancy Spells Type Level a - Shock Conjuration/Air 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Confusing Touch Hexes 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Storm Form Transmutation/Air 7 (unseen) (59, 38, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (59, 40, D) a +0 rapier an elf corpse (60, 36, D) a book of Decay (60, 37, D) a staff of air (unseen) (61, 0, D) the +4 shortbow of Gozag {elec, *Slow rElec Str+5 Dex+4} Str: It affects your strength (+5). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (61, 8, D) the staff of air "Lym Vyq" {rElec rC+} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (61, 26, D) a staff of earth (unseen) (61, 28, D) a +0 club a +0 leather armour (61, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 36, D) a wand of acid (4) (61, 37, D) a manual of Dodging (61, 42, D) a +2 halberd of protection (unseen) (62, 1, D) a +6 ring of strength (62, 10, D) a +0 whip a +0 leather armour a +0 dagger a +0 robe (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a staff of death (62, 17, D) a staff of earth (unseen) (62, 19, D) a +0 hand axe a naga corpse (skeletalised by now) (62, 20, D) a water moccasin corpse (skeletalised by now) (62, 21, D) a water moccasin corpse (skeletalised by now) (62, 28, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (62, 30, D) a +0 short sword (62, 36, D) a wand of flame (14) (62, 37, D) a +1 glaive of flaming (unseen) (62, 42, D) a +0 long sword an elf corpse (63, 12, D) a +0 flail a +0 ring mail (63, 17, D) a staff of conjuration (unseen) (63, 19, D) a +0 dire flail an adder corpse (skeletalised by now) (63, 26, D) a ring of wizardry a +3 chain mail of fire resistance (63, 28, D) a +0 hand axe a +0 short sword a +0 plate armour (63, 31, D) a +0 dire flail a +0 chain mail (63, 36, D) the staff of fire "Hownued" {rF+ rN+ Dex+3} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rF: It protects you from fire. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 37, D) the Book of Burning Spells Type Level a - Foxfire Conjuration/Fire 1 b - Flame Wave Conjuration/Fire 4 (unseen) (64, 28, D) a +0 dagger of venom a +0 robe (67, 0, D) a +1 great sword of holy wrath (unseen) (68, 0, D) the +4 trident of Qunuos {spect, rElec rPois Str+5 Dex+3} Str: It affects your strength (+5). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. (68, 39, D) a +0 spear (69, 0, D) a +2 dagger of venom (unseen) (69, 2, D) a +0 trident a +0 robe (69, 36, D) a staff of cold (unseen) (70, 9, D) a +1 falchion of electrocution (unseen) (70, 36, D) the amulet "Kaittail" {Reflect rN+ SH+5} [amulet of reflection] It reflects blocked missile attacks. rN: It protects you from negative energy. SH: It affects your SH (+5). the ring of Wemeloi {Fly Str+3} [ring of flight] Str: It affects your strength (+3). Fly: It grants you flight. (70, 39, D) a wolf corpse (71, 16, D) the +7 halberd of Courage {venom, Fly rC- Will+++ Stlth+} rC: It makes you vulnerable to cold. Fly: It grants you flight. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (unseen) (71, 17, D) an amulet of faith (71, 26, D) a ring of flight (71, 36, D) the +0 scale mail of Nueroj {Int+3} Int: It affects your intelligence (+3). (71, 39, D) a +0 rapier a +0 robe a black bear corpse (71, 40, D) a hornet corpse (71, 41, D) a +0 dagger a +0 robe a +0 buckler (71, 42, D) a +0 rapier a +0 robe a spriggan corpse (72, 9, D) the +10 quarterstaff "Zidarchah" {freeze, Int+3 Dex+2} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). (unseen) (72, 16, D) a +1 scale mail of fire resistance (72, 17, D) a staff of poison (72, 19, D) a +4 falchion a +0 robe (72, 21, D) a +5 great sword a +0 robe (72, 36, D) a +1 mace of venom (unseen) (72, 40, D) a +1 spectral quarterstaff a +0 robe a spriggan corpse (73, 1, D) a condenser vane (73, 2, D) a +0 mace (73, 17, D) the staff of fire "Aneqasch" {rF+ rC+} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. (73, 36, D) a staff of fire (unseen) (73, 37, D) a +2 rapier of speed (unseen)