333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the +4 scimitar "Baeceid" {heavy, rC+ SInv} rC: It protects you from cold. SInv: It lets you see invisible. (unseen) (59, 37, D) the +8 shortbow of Outrage {freeze, rElec} rElec: It insulates you from electricity. (unseen) (60, 36, D) Great Wizards, Vol. II (60, 37, D) a staff of death (unseen) (60, 38, D) a +0 dagger a +0 robe a human corpse (61, 0, D) a staff of fire (61, 8, D) a +6 ring of strength (61, 16, D) a +1 lajatang of speed (unseen) (61, 26, D) the staff of conjuration "Duuth" {rPois rF+ Dex+4} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). rF: It protects you from fire. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (61, 36, D) a ring of magical power (61, 37, D) a +3 heavy great mace (unseen) (62, 0, D) a condenser vane (62, 1, D) a +2 dagger of speed (unseen) (62, 8, D) a +4 ring of protection (62, 16, D) a +1 dagger of venom (unseen) (62, 17, D) the staff of conjuration "Rihub" {+Blink rCorr Str+6 Dex-3} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+6). Dex: It affects your dexterity (-3). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 27, D) a +0 flail of distortion (62, 36, D) a wand of quicksilver (4) (62, 37, D) a +1 scimitar of flaming (unseen) (62, 40, D) a +0 heavy flail (still there?) a +0 dagger (still there?) a +0 robe (still there?) (63, 8, D) a staff of fire (unseen) (63, 16, D) a +3 scale mail of positive energy (63, 17, D) an amulet of magic regeneration (63, 26, D) a staff of air (63, 27, D) a +0 robe (63, 36, D) a +4 falchion of electrocution (unseen) (63, 37, D) the +4 trident of Litiuhik {elec, Drain Fly rC++ Int+3} Int: It affects your intelligence (+3). rC: It greatly protects you from cold. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (unseen) (64, 16, D) a +2 arbalest of freezing (unseen) (64, 26, D) a staff of earth (unseen) (64, 27, D) a staff of conjuration (unseen) (65, 26, D) a +3 vampiric hand axe (unseen) (68, 0, D) a +0 robe a +0 club (68, 3, D) a +0 scythe a +0 robe a +0 robe of fire resistance a +0 battleaxe (68, 8, D) a +0 trident (69, 0, D) a +2 falchion of draining (70, 8, D) a ring of see invisible (70, 9, D) a +0 trident the +1 dagger of Misery {flame, rElec} rElec: It insulates you from electricity. (70, 37, D) the ring "Ejucke" {Ice *Slow rN++} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. the ring of the Moon {Ice Int+3} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. (71, 8, D) the +6 spear "Ompih" {flame, Dex+4} Dex: It affects your dexterity (+4). (71, 11, D) a +0 trident 2 boomerangs (71, 17, D) the staff of fire "Liubisob" {rF+ rC+ rN++ Will-} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rC: It protects you from cold. rN: It greatly protects you from negative energy. Will: It decreases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (71, 26, D) a +4 rapier of freezing (unseen) (71, 36, D) the +1 sling "Yrrewamp" {speed, Will+} Will: It increases your willpower. (71, 39, D) a +0 halberd a +0 robe (72, 8, D) an amulet of faith (72, 9, D) the +1 scimitar of Jicaat {spect, +Blink Str+5 Dex+3} Str: It affects your strength (+5). Dex: It affects your dexterity (+3). +Blink: It lets you blink. (72, 11, D) a +0 trident 3 silver boomerangs (72, 12, D) a +0 trident a boomerang (72, 16, D) the staff of air "Bathrusk" {rElec rF+ rC+ rCorr Dex+3} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (72, 17, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (72, 19, D) a +2 scimitar of flaming (72, 26, D) a +1 vampiric trident (73, 16, D) the staff of cold "Enloecw" {rF+ rC+ Int+5 Dex+4} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+5). Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. (73, 17, D) +1 swamp dragon scales (73, 26, D) a +2 spectral quarterstaff (unseen) (73, 27, D) a +0 spear of venom (unseen) (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a +3 falchion of holy wrath (unseen) (73, 40, D) a necrophage corpse