333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the Writings on the Singularity and Combustion Spells Type Level a - Lesser Beckoning Translocation 2 b - Sticky Flame Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 d - Fire Storm Conjuration/Fire 9 (unseen) (59, 37, D) a +1 quarterstaff of speed (unseen) (60, 36, D) a +2 robe (unseen) (60, 37, D) the +2 robe "Nuijadd" {+Blink Fly MP-9 Str+9} Str: It affects your strength (+9). MP: It affects your magic capacity (-9). Fly: It grants you flight. +Blink: It lets you blink. (unseen) (61, 3, D) a +0 whip a draconian corpse (skeletalised by now) (61, 4, D) a +0 falchion of electrocution (61, 8, D) a +1 falchion of flaming (unseen) (61, 36, D) a +0 robe (61, 37, D) a +2 buckler of protection (unseen) (62, 0, D) a box of beasts (62, 1, D) a +2 arbalest of flaming (unseen) (62, 3, D) a +0 mace (62, 17, D) a +2 halberd of venom (unseen) (62, 26, D) the +0 mace "Wenuworch" {pain, rF- Str+5 Dex+3} Str: It affects your strength (+5). Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. (62, 27, D) a +5 ring of evasion (62, 36, D) a manual of Dodging (62, 37, D) a ring of poison resistance (63, 0, D) a staff of conjuration (unseen) (63, 3, D) a +0 club (63, 16, D) a +3 heavy war axe (63, 17, D) a +2 antimagic war axe (unseen) (63, 21, D) a shapeshifter corpse (63, 27, D) a +0 antimagic broad axe (63, 32, D) a +2 heavy hand axe (63, 36, D) the +8 autumn katana {manifold assault} (unseen) (63, 37, D) the +4 war axe "Diret" {freeze, Contam MP+9 Str-5 Int+5 SInv} Str: It affects your strength (-5). Int: It affects your intelligence (+5). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (unseen) (64, 16, D) the +5 great sword "Killer Klown's Bane" {freeze, Fly rPois rC- rCorr} rC: It makes you vulnerable to cold. rPois: It protects you from poison. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (64, 17, D) the amulet of Vot Ceitusuf {Faith rN+ Regen+} [amulet of faith] It allows you to gain divine favour quickly. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. (64, 26, D) the +0 robe of Voedil {+Inv} +Inv: It lets you turn invisible. (unseen) (64, 27, D) a +2 glaive of protection (unseen) (65, 26, D) the +12 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (67, 0, D) a +5 ring of evasion (68, 0, D) a ring of magical power (69, 36, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (70, 8, D) a ring of fire (70, 9, D) the staff of poison "Ivinoelu" {rPois rN+ rCorr} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 36, D) a +4 long sword of protection (71, 8, D) a staff of death (71, 11, D) a bullfrog corpse (71, 16, D) a +1 plate armour of cold resistance (unseen) (71, 17, D) a staff of conjuration (unseen) (71, 27, D) the +8 great mace of Ymifybog {spect, Dex+2} Dex: It affects your dexterity (+2). (unseen) (71, 31, D) a river rat corpse a komodo dragon corpse (71, 35, D) the amulet "Ajenlyom" {Faith Int+4 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). (71, 36, D) the +0 robe of Baguorphu {rPois rC+} rC: It protects you from cold. rPois: It protects you from poison. (71, 37, D) a +2 kite shield of poison resistance (71, 41, D) a jumping spider corpse (71, 42, D) a jumping spider corpse (72, 8, D) a +7 dagger of electrocution (unseen) (72, 11, D) a river rat corpse (72, 12, D) a river rat corpse (72, 17, D) a +0 plate armour of fire resistance (unseen) (72, 26, D) a +5 hand axe of draining (72, 30, D) a bullfrog corpse (72, 37, D) the +4 ring mail of the New World {Rampage rC+ rCorr} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (72, 41, D) a redback corpse (73, 1, D) a +3 ring mail of cold resistance (unseen) (73, 16, D) a +5 ring of evasion (73, 27, D) a +0 shortbow of freezing (unseen) (73, 30, D) a wyvern corpse a cane toad corpse (73, 41, D) a scorpion corpse a jumping spider corpse (75, 1, D) a +3 spear of venom (unseen)