333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of paralysis (1) (60, 37, D) the Compilation of the Disgusting Serac Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Frozen Ramparts Ice 3 c - Ice Form Ice/Transmutation 4 (unseen) (61, 8, D) the staff of poison "Sifamyl" {rElec rPois rCorr Int-3 Stlth+} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (61, 16, D) a +5 heavy hand axe (unseen) (61, 26, D) a +6 ring of dexterity (61, 37, D) a staff of fire (unseen) (62, 0, D) the +7 dagger of Risk Management {flame, Will+ Int+3 Dex-5} Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). Will: It increases your willpower. (62, 1, D) a +0 robe (62, 9, D) a +0 great sword of draining (62, 16, D) a +0 dagger of protection (unseen) (62, 17, D) a book of the Sky (62, 26, D) a staff of earth (62, 27, D) a staff of poison (unseen) (62, 37, D) a +2 hand axe of flaming (unseen) (63, 0, D) a +1 hand axe of flaming (unseen) (63, 8, D) a +3 heavy sling (unseen) (63, 16, D) a book of Displacement (63, 17, D) a staff of earth (unseen) (63, 19, D) a +0 trident (63, 26, D) the +8 Vampire's Tooth {megavamp} (63, 37, D) 4 scrolls of enchant weapon (64, 16, D) 4 scrolls of enchant weapon (64, 17, D) a +5 ring of evasion (64, 26, D) a +0 antimagic short sword (65, 26, D) a +6 ring of intelligence a +2 robe (67, 0, D) the ring "Kupp" {Ice Int+3} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. (unseen) (68, 0, D) a book of Flames (69, 0, D) a +2 spear of flaming (unseen) (69, 36, D) the +2 helmet "Cafi" {rPois} rPois: It protects you from poison. (69, 39, D) a +0 dire flail a +0 animal skin (69, 43, D) a +0 battleaxe a +0 chain mail (70, 37, D) a +3 chain mail of fire resistance (71, 16, D) a +0 chain mail of cold resistance (unseen) (71, 36, D) a staff of earth (71, 41, D) a +0 arbalest (71, 42, D) a +3 great sword a +0 plate armour (72, 8, D) a +3 chain mail of positive energy (72, 9, D) an amulet of guardian spirit (72, 20, D) a +0 spear (72, 31, D) a +0 dagger a +0 robe (72, 36, D) the +9 demon trident of Purpose {drain, *Corrode rF+ rC+ Int+3} Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It protects you from cold. *Corrode: It may corrode you when you take damage. (72, 37, D) the staff of fire "Qeop" {rF+ rC+ Str+4 SInv} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). rF: It protects you from fire. rC: It protects you from cold. SInv: It lets you see invisible. It falls into the 'Staves' category. It is a one-handed weapon. (72, 40, D) a +0 halberd a +0 plate armour a human corpse (73, 1, D) a staff of fire (unseen) (73, 16, D) the staff of death "Ygenuur" {rF- rN+ rCorr Str+3} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (73, 17, D) a +2 robe (73, 21, D) a +0 short sword a +0 robe a +0 buckler a +0 short sword a +0 robe (73, 26, D) the staff of fire "Avvuc" {rPois rF+ Int+4 Stlth+} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). rF: It protects you from fire. rPois: It protects you from poison. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 41, D) a +0 falchion a +0 scale mail a human corpse (74, 30, D) a +0 dagger a +0 robe a +0 buckler (75, 39, D) a +0 great sword a +0 plate armour