333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of digging (6) (60, 37, D) 4 potions of heal wounds (61, 8, D) a +6 ring of strength (61, 37, D) the +0 chain mail of Sautt {Int-4 Dex+6 Slay+3} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (62, 0, D) a +0 robe (62, 1, D) the staff of conjuration "Ituha" {rPois Str-4 Int+4} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-4). Int: It affects your intelligence (+4). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (62, 8, D) a +1 rapier of electrocution (unseen) (62, 11, D) a +0 dagger a +0 robe (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a +2 short sword of venom (62, 26, D) a ring of see invisible (62, 37, D) a wand of roots (7) (63, 0, D) a +0 mace of venom (unseen) (63, 10, D) a +0 dagger a +0 robe (63, 17, D) a +6 glaive of holy wrath (unseen) (63, 20, D) an ugly thing corpse (skeletalised by now) (63, 21, D) a shapeshifter corpse (skeletalised by now) (63, 26, D) a +2 vampiric dagger (unseen) (63, 27, D) a +4 dagger of distortion (63, 37, D) the ring of Miracles {rF- rCorr MP+9 Int+5 SInv} [ring of see invisible] Int: It affects your intelligence (+5). rF: It makes you vulnerable to fire. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (64, 10, D) a +0 dagger a +0 robe (64, 16, D) a +2 spear of flaming (unseen) (64, 26, D) a ring of flight (64, 27, D) a staff of cold (64, 28, D) a +0 flail (64, 30, D) a +0 dire flail (65, 20, D) a shapeshifter corpse (skeletalised by now) (68, 0, D) the +2 demon trident of Renugu {elec, Int+2} Int: It affects your intelligence (+2). (unseen) (69, 36, D) a staff of conjuration (unseen) (70, 8, D) a +2 war axe of freezing (unseen) (70, 9, D) a +2 hand axe of draining (70, 10, D) a +0 trident (70, 11, D) a +0 trident a boomerang (71, 8, D) a +4 heavy falchion (unseen) (71, 11, D) a +0 trident a +0 trident (71, 17, D) a +2 ring mail of cold resistance (unseen) (71, 19, D) a +0 halberd (71, 26, D) a ring of poison resistance (71, 28, D) a +0 short sword (71, 36, D) a ring of resist corrosion (71, 38, D) a +0 long sword a +0 robe (72, 8, D) a staff of death (72, 11, D) a +0 trident (72, 16, D) a +2 chain mail of fire resistance (unseen) (72, 26, D) a +6 ring of intelligence a +6 ring of intelligence (72, 27, D) a +0 battleaxe a +4 halberd of protection (72, 36, D) a +1 halberd of venom (72, 37, D) a +6 longbow a necrophage corpse (73, 1, D) a +0 sling of freezing (unseen) (73, 17, D) a +3 quarterstaff of draining (73, 18, D) a +0 halberd a +0 robe (73, 26, D) a +0 hand axe a +0 robe a +4 plate armour of poison resistance (73, 27, D) a +0 glaive (73, 36, D) a +1 ring mail of poison resistance (unseen) (73, 37, D) the +0 troll leather armour "Teaph" {Harm Regen+} Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (unseen) (73, 38, D) a +4 great sword a +0 robe (74, 3, D) a +0 club a +0 flail (75, 1, D) a ring of ice