333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a wand of flame (8) (50, 37, D) a book of Frost (50, 42, D) a +3 scimitar of flaming (still there?) a +0 robe (still there?) the human corpse of Erica (still there?) (51, 37, D) the staff of death "Cumyuv" {rPois rN+ Will+} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN: It protects you from negative energy. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 42, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) a wand of flame (17) (still there?) a potion of curing (still there?) a +0 dagger (still there?) a +2 robe of willpower (still there?) a potion of flight (still there?) the gnoll corpse of Crazy Yiuf (still there?) (51, 43, D) a +0 lajatang a +0 robe (52, 37, D) a +2 heavy arbalest (unseen) (52, 42, D) a +4 heavy flail (still there?) a +0 leather armour (still there?) a potion of berserk rage (still there?) (53, 37, D) a staff of fire (unseen) (53, 43, D) a +0 scythe (still there?) the +7 long sword of Prescription {flame, rC+ SInv} (still there?) rC: It protects you from cold. SInv: It lets you see invisible. a +0 robe (still there?) the human corpse of Sigmund (still there?) (59, 33, D) a +0 long sword of flaming (59, 36, D) the +11 long sword of Ninitism {heavy, rC++ Int+3} Int: It affects your intelligence (+3). rC: It greatly protects you from cold. (unseen) (59, 37, D) a +1 rapier of venom (unseen) (60, 29, D) a +0 long sword of holy wrath (60, 33, D) a +0 long sword (60, 36, D) a staff of conjuration (unseen) (60, 37, D) the +12 crystal plate armour "Hitwi" {rElec} rElec: It insulates you from electricity. (60, 38, D) a wyvern corpse (61, 20, D) 4 large rocks (61, 31, D) a +0 short sword a +0 buckler (61, 37, D) a +1 scale mail of positive energy (61, 39, D) a cane toad corpse (61, 41, D) a komodo dragon corpse (61, 42, D) a skyshark corpse (61, 43, D) a water moccasin corpse (62, 0, D) a staff of fire (unseen) (62, 1, D) a +2 sling of flaming (62, 9, D) a +2 rapier of freezing (62, 20, D) a +0 longbow (62, 26, D) a staff of death (62, 27, D) a +0 longbow of freezing (unseen) (62, 31, D) a +2 rapier of venom a +0 leather armour (62, 36, D) the +3 giant club "Hexiarhy" {spect, rN+ Str+4} Str: It affects your strength (+4). rN: It protects you from negative energy. (62, 37, D) a ring of protection from cold (63, 0, D) a +1 leather armour of poison resistance (63, 18, D) a +0 arbalest (63, 20, D) 15 large rocks (63, 26, D) a +0 hand axe of electrocution (unseen) (63, 32, D) a +1 scimitar of protection (63, 36, D) a +2 sling of draining (unseen) (64, 17, D) a +3 chain mail of willpower (unseen) (64, 26, D) a +1 vampiric falchion (unseen) (64, 27, D) the +0 pair of gloves of Meumet {*Slow rF+++ Dex+3} Dex: It affects your dexterity (+3). rF: It renders you almost immune to fire. *Slow: It may slow you when you take damage. (64, 28, D) a +0 long sword (65, 19, D) a +0 shortbow (65, 26, D) a +1 spear of flaming (unseen) (68, 0, D) the +1 morningstar "Ucoguf" {vamp, rF++} rF: It greatly protects you from fire. (68, 13, D) a +0 giant club (69, 36, D) a +0 mace of protection (unseen) (70, 8, D) a +1 plate armour of poison resistance (unseen) (70, 28, D) a +1 whip of venom (70, 36, D) a staff of air (unseen) (70, 39, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 41, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 12, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club (71, 16, D) the +1 leather armour of the Orbs {SInv} SInv: It lets you see invisible. (71, 17, D) a +1 scale mail of cold resistance a staff of air (71, 28, D) a +0 dagger a +0 robe (71, 36, D) a +0 dagger of venom (71, 38, D) a +0 shortbow (71, 40, D) 4 large rocks a cyclops corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (71, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 26, D) an amulet of regeneration (72, 29, D) a +0 heavy long sword a +0 chain mail (72, 32, D) a +0 war axe a +0 chain mail (72, 36, D) a +0 shortbow a +2 quarterstaff of speed (72, 40, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 1, D) a +2 robe of positive energy (unseen) (73, 17, D) a +0 robe (73, 27, D) the +8 broad axe of the Vendetta {venom, Str+2} Str: It affects your strength (+2). (unseen) (73, 29, D) a +0 falchion a +0 leather armour (73, 30, D) a +0 short sword (73, 36, D) the +5 flail of the Apocalypse {freeze, rC+ Str+4 Dex+5} Str: It affects your strength (+4). Dex: It affects your dexterity (+5). rC: It protects you from cold. (unseen) (73, 37, D) a staff of conjuration (74, 10, D) a +0 great mace a +0 giant club