333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a scroll of brand weapon (60, 37, D) a staff of death (unseen) (60, 40, D) a +0 battleaxe (60, 42, D) a +0 halberd (61, 0, D) a +6 ring of dexterity (61, 3, D) a +0 trident 3 boomerangs (61, 16, D) a staff of air (unseen) (61, 26, D) a +1 vampiric lajatang (unseen) (61, 37, D) a wand of iceblast (6) (62, 0, D) a +3 rapier of speed (unseen) (62, 3, D) a +0 trident a boomerang a +0 trident (62, 9, D) a +2 halberd of freezing (62, 17, D) a +4 ring of protection (62, 27, D) a +0 robe a +0 short sword a +0 robe a staff of conjuration (62, 37, D) a staff of death (unseen) (62, 42, D) a +0 short sword (63, 0, D) the ring of Tesatuly {rC+ Will- Int+3 Dex+4 SInv} [ring of see invisible] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rC: It protects you from cold. SInv: It lets you see invisible. Will: It decreases your willpower. a staff of earth (63, 3, D) a +0 trident (63, 16, D) a +4 quarterstaff (63, 17, D) a +2 scale mail of fire resistance (63, 26, D) a +0 dire flail of holy wrath (63, 27, D) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (63, 29, D) a +0 scythe a +0 robe a +0 short sword a +2 leather armour of cold resistance the human corpse of Sigmund (skeletalised by now) the elf corpse of Duvessa (skeletalised by now) (63, 32, D) a +0 dagger a +1 robe of positive energy the human corpse of Jessica (skeletalised by now) (63, 37, D) a book of Necromancy (64, 17, D) a ring of see invisible (64, 27, D) a +7 dagger of venom (unseen) (64, 29, D) a +2 dire flail of holy wrath a +0 ring mail (64, 31, D) a +0 scimitar of flaming a +0 robe the human corpse of Erica (skeletalised by now) (65, 28, D) a +0 dagger a +0 robe (68, 0, D) a +3 scale mail of willpower (69, 36, D) a +2 battleaxe of freezing (unseen) (70, 8, D) the +3 rapier of Spores {elec, Fragile rElec Str+3 Dex+3} Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. (70, 37, D) a +5 scimitar of electrocution (unseen) (70, 39, D) a tarantella corpse (70, 41, D) a scorpion corpse (71, 8, D) a staff of earth (71, 16, D) a staff of death (unseen) (71, 20, D) a +0 trident of venom (71, 27, D) a +1 plate armour of fire resistance (unseen) (71, 36, D) a +4 heavy halberd (71, 37, D) Great Wizards, Vol. II (71, 40, D) a wolf spider corpse (71, 41, D) a wolf spider corpse (72, 8, D) the +4 war axe "Ohutso" {freeze, rC+ Int+4 Dex+2} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rC: It protects you from cold. (unseen) (72, 9, D) a +1 spear of venom (unseen) (72, 17, D) a staff of conjuration (72, 18, D) a +0 shortbow (72, 19, D) 3 large rocks (72, 21, D) a +1 trident of pain (72, 26, D) a +2 long sword of holy wrath (72, 27, D) a +0 long sword of holy wrath (72, 36, D) a +1 heavy battleaxe (unseen) (73, 1, D) a staff of earth (unseen) (73, 16, D) a ring of ice (73, 17, D) the +9 short sword "Ocayck" {spect, rCorr Str+4 Int+2} Str: It affects your strength (+4). Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. (73, 18, D) a +0 shortbow (73, 26, D) a +2 scale mail of cold resistance (73, 36, D) a staff of cold (unseen) (73, 37, D) the +0 robe of Understanding {rC- Str+8 Int-4 Slay+5} Str: It affects your strength (+8). Int: It affects your intelligence (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rC: It makes you vulnerable to cold. (73, 39, D) a scorpion corpse (75, 1, D) a +5 ring of evasion