Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 3523187625648147000 8 333guts333 the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on May 31, 2023. Slain by a merfolk ... wielding a +0 trident (19 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:03 (135 turns). 333guts333 the Conjurer (Deep Elf Conjurer) Turns: 135, Time: 00:01:04 Health: -4/15 AC: 5 Str: 4 XL: 2 Next: 0% Magic: 8/10 EV: 13 Int: 34 God: Gold: 0 SH: 0 Dex: 13 Spells: 8/11 levels left rFire + . . s - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ v - +6 ring of intelligence HPRegen 0.22/turn w - +6 ring of intelligence MPRegen 0.12/turn %: no teleportation @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons s - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Armour a - a +0 robe (worn) Jewellery v - a +6 ring of intelligence (left hand) w - a +6 ring of intelligence (right hand) y - a +6 ring of strength Wands q - a wand of mindburst (7) r - a wand of light (13) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 4.5 Dodging + Level 4.9 Stealth + Level 5.2 Spellcasting * Level 6.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 64% N/A 3% 3 Fulminant Prism Conj/Hex 16% 3d10 11% 4 Iskenderun's Mystic Bla Conj/Tloc 32% 2d8 11% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Message History You feel more experienced! Your Dodging skill gained 2 levels and is now at level 4! Your Stealth skill gained 2 levels and is now at level 4! Your Spellcasting skill gained 2 levels and is now at level 5! Your Conjurations skill gained 2 levels and is now at level 6! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 8? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. Unknown command. Items here: )))) [[. You start resting. Magic restored. You start waiting. You start waiting. There is an ancient bone altar of Kikubaaqudgha here. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. Found a wand of mindburst (7) and the Enchiridion on Beguiling and Algor. Found a transporter. Unknown command. Okay, then. Unknown command. The merfolk shouts! The merfolk closely misses you. x2 There are monsters nearby! Unknown command. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (79% to hit) The searing ray hits the merfolk. The merfolk is lightly wounded. (Press . to maintain the ray.) The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.:./.▓ ▓..mm.▓ ▓.....▓ ▓..©.@▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 333guts333 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 24 | D | Reached skill level 5 in Spellcasting 24 | D | Reached skill level 6 in Conjurations 24 | D | Reached XP level 2. HP: 15/15 MP: 7/10 28 | D | Learned a level 2 spell: Searing Ray 132 | D | Entered arena 2. 132 | D | Noticed a merfolk 132 | D | Noticed a merfolk 132 | D | Found a transporter. 135 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Dodging | 4 | 4.5 Stealth | 4 | 4.9 Spellcasting | 5 | 5.2 Conjurations | 6 | 6.7 Action || total ---------------------------++------- Cast: Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 2