333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a ring of wizardry (59, 37, D) a wand of flame (15) (60, 2, D) a +0 club (60, 36, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (unseen) (60, 37, D) a +1 chain mail of fire resistance (unseen) (60, 41, D) a +2 great sword (still there?) a +0 chain mail (still there?) a +0 broad axe (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) a human corpse (still there?) (61, 0, D) the +5 plate armour of the Crafting Gods {Dex+3} Dex: It affects your dexterity (+3). (unseen) (61, 9, D) a +0 dagger a +0 robe (61, 26, D) a staff of earth (unseen) (61, 31, D) an adder corpse (skeletalised by now) (61, 36, D) a staff of earth (unseen) (61, 37, D) an amulet of faith (62, 0, D) a staff of cold (62, 1, D) a +0 dagger (62, 4, D) a +0 hand axe a +0 hand axe (62, 8, D) the +8 trident "Naskogg" {spect, rCorr} rCorr: It protects you from acid and corrosion. (62, 9, D) a +2 scythe of flaming a +0 robe (62, 10, D) a +0 long sword a +0 robe a +4 quarterstaff of chaos a +1 cloak (62, 17, D) a +3 dire flail a +0 chain mail the staff of conjuration "Seaso" {SInv Stlth+} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. SInv: It lets you see invisible. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. an orc corpse (skeletalised by now) (62, 19, D) a +0 club a +0 leather armour (62, 29, D) a +0 dire flail a naga corpse (skeletalised by now) (62, 36, D) a staff of cold (unseen) (62, 37, D) a +2 war axe of venom (unseen) (63, 0, D) the +0 ring mail of the Zebra {Str+3} Str: It affects your strength (+3). (63, 16, D) a +1 double sword of protection (63, 17, D) a +0 mace a staff of fire an orc corpse (skeletalised by now) (63, 18, D) a +0 dagger a +0 chain mail a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (63, 19, D) a +0 dagger a +0 robe (63, 21, D) a +0 war axe a +0 scale mail an orc corpse (skeletalised by now) (63, 26, D) the +1 flail "Biab" {freeze, Fragile +Blink rElec Int-3} Int: It affects your intelligence (-3). rElec: It insulates you from electricity. +Blink: It lets you blink. Fragile: It will be destroyed if unequipped. (unseen) (63, 27, D) the staff of earth "Lefevan" {Will- rCorr MP+9} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (63, 31, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 36, D) a +4 chain mail of fire resistance (unseen) (63, 37, D) the Cyclopedia of Rocky Alteration Spells Type Level a - Passwall Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Storm Form Transmutation/Air 7 (unseen) (64, 16, D) a +2 leather armour of poison resistance (64, 17, D) a +6 ring of intelligence (64, 26, D) a +2 leather armour of fire resistance (unseen) (64, 31, D) a black mamba corpse (skeletalised by now) (65, 26, D) a +2 sling of freezing (unseen) (68, 0, D) a +0 robe (68, 4, D) a +0 war axe a +0 robe (69, 0, D) a +2 plate armour of poison resistance (unseen) (69, 41, D) a +0 trident a boomerang (70, 8, D) the +10 flail of Pandemonium {speed, *Slow rCorr Str+3 Dex+4} Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (unseen) (70, 9, D) a staff of conjuration (70, 29, D) a +0 war axe a +0 robe (70, 39, D) a +0 shortbow a centaur corpse (70, 41, D) a +0 trident (71, 8, D) the +6 whip of Autumn {venom, rF+ Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. (71, 12, D) a +0 short sword a +0 robe (71, 27, D) a staff of conjuration (unseen) (71, 28, D) a water moccasin corpse (skeletalised by now) (71, 29, D) a +0 halberd a naga corpse (skeletalised by now) (71, 36, D) a +3 plate armour of willpower (unseen) (71, 39, D) a +0 trident (71, 40, D) a +0 trident a merfolk corpse (71, 41, D) 3 large rocks a +3 trident a cyclops corpse a wind drake corpse a merfolk corpse (72, 8, D) a +2 plate armour of poison resistance (unseen) (72, 9, D) a +2 leather armour of willpower (72, 10, D) a +0 rapier a +0 robe a +0 buckler (72, 16, D) a staff of air (72, 17, D) a +0 arbalest of draining (unseen) (72, 26, D) a staff of cold (72, 27, D) a +1 trident of venom (unseen) (72, 28, D) a +0 short sword (72, 37, D) a +2 falchion of electrocution (unseen) (73, 16, D) the ring "Raum" {Fly rElec rC++ Dex-2 Slay+3} [ring of flight] Dex: It affects your dexterity (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It greatly protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. (73, 17, D) a +5 ring of evasion (73, 26, D) the +0 hat "Yfyahius" {-Cast Will++ Dex+8} Dex: It affects your dexterity (+8). -Cast: It prevents spellcasting. Will: It greatly increases your willpower. (73, 27, D) a +2 war axe of freezing (73, 29, D) a +0 glaive (73, 37, D) a +2 rapier of venom (unseen) (73, 41, D) a wind drake corpse