333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] AC: It affects your AC (+8). rF: It makes you very vulnerable to fire. rC: It makes you very vulnerable to cold. rPois: It protects you from poison. (unseen) (61, 3, D) a +0 trident 3 boomerangs (61, 8, D) a +0 scimitar of draining (unseen) (62, 1, D) the +8 plate armour of Woelig {+Blink Str+4 Dex-4} Str: It affects your strength (+4). Dex: It affects your dexterity (-4). +Blink: It lets you blink. (62, 3, D) a +0 trident 3 boomerangs of dispersal a +0 trident (62, 8, D) the +7 battleaxe of Law {heavy, *Rage rCorr SInv} SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (62, 9, D) the +7 hand axe "Zuiwisih" {venom, rPois} rPois: It protects you from poison. (63, 3, D) a +0 trident (63, 8, D) a +3 dagger of freezing (unseen) (66, 3, D) a +0 mace (67, 0, D) a +4 spectral quarterstaff (unseen) (68, 4, D) a +0 club (69, 0, D) a staff of earth (unseen) (69, 4, D) a +0 flail (70, 8, D) the +6 dagger "Riocal" {venom, Fly rN+ Str-5} Str: It affects your strength (-5). rN: It protects you from negative energy. Fly: It grants you flight. (unseen) (70, 9, D) a ring of willpower (71, 8, D) a +0 heavy flail (71, 17, D) the staff of conjuration "Ohopoutt" {Dex+3 Stlth+} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (71, 26, D) a +2 leather armour of cold resistance (unseen) (71, 27, D) a wand of digging (1) (72, 9, D) the ring "Puass" {rN+ SInv} [ring of see invisible] rN: It protects you from negative energy. SInv: It lets you see invisible. (72, 16, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will: It increases your willpower. (72, 26, D) the +4 quarterstaff of Anxiety {flame, Str+3} Str: It affects your strength (+3). (unseen) (72, 27, D) the staff of conjuration "Cuvaluga" {rF+ rCorr Int-2 Dex+3} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 1, D) a +0 short sword a +2 heavy halberd (73, 16, D) a +1 war axe of holy wrath (unseen) (73, 17, D) the +6 flail of Eroech Hisa {vamp, Int+3} Int: It affects your intelligence (+3). (unseen) (73, 26, D) the ring of Ymuth {rF+ Int+6} [ring of protection from fire] Int: It affects your intelligence (+6). rF: It protects you from fire. (unseen) (73, 27, D) a book of the Senses (74, 2, D) a +0 short sword (75, 1, D) a +2 short sword of speed (76, 2, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight