333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of earth (unseen) (49, 43, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (50, 25, D) a ring of protection from fire (50, 37, D) a +4 scimitar of freezing (unseen) (50, 42, D) a +0 long sword a +0 ring mail a +0 short sword an elf skeleton an elf skeleton (51, 25, D) a +1 mace of protection (unseen) (51, 37, D) a +0 mace of venom (unseen) (51, 42, D) a +0 long sword a +0 ring mail an elf skeleton (51, 43, D) a +1 heavy battleaxe a +0 short sword a +0 leather armour a +0 rapier a +0 leather armour an elf skeleton an elf skeleton (52, 25, D) a +2 scimitar of protection (unseen) (52, 42, D) a +0 rapier (53, 25, D) a book of Fire (53, 37, D) a staff of air (unseen) (53, 41, D) a +0 shortbow a +0 short sword a +0 leather armour an elf skeleton (54, 25, D) a +4 ring mail of willpower (unseen) (54, 39, D) a +0 long sword (59, 37, D) a +3 battleaxe of flaming (unseen) (60, 18, D) a +0 scythe a +0 robe (60, 36, D) the amulet of Bipajeurph {Faith Str+3 Int-2 SInv} [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+3). Int: It affects your intelligence (-2). SInv: It lets you see invisible. the ring of the Leaping Messenger {+Blink EV+5 Str+3 Stlth+} [ring of evasion] EV: It affects your evasion (+5). Str: It affects your strength (+3). +Blink: It lets you blink. Stlth: It makes you more stealthy. a +6 ring of strength a +0 robe (60, 37, D) a +0 scale mail of willpower (unseen) (61, 8, D) a +4 ring of protection (61, 28, D) a +0 long sword (61, 37, D) a staff of cold (61, 39, D) a +0 flail of protection (62, 8, D) a staff of earth (62, 9, D) a staff of air (62, 16, D) the +12 hand axe "Tormentor" {flame, Will+} Will: It increases your willpower. (62, 17, D) a +0 battleaxe of draining (62, 18, D) a +3 quarterstaff of chaos a +1 cloak a +0 dagger a +2 robe of fire resistance (62, 23, D) a +4 dagger of venom a +0 robe (62, 27, D) a staff of cold (unseen) (62, 37, D) a staff of poison (unseen) (63, 0, D) a +5 heavy sling (unseen) (63, 16, D) a staff of fire (unseen) (63, 17, D) the ring of Oqump {*Slow rN+ MP+9 Int+6 Dex+4} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. (63, 18, D) a +0 falchion a +0 leather armour (63, 19, D) a +2 heavy war axe a +0 robe (63, 20, D) a +0 short sword a +0 leather armour (63, 26, D) a staff of fire (63, 27, D) a staff of death (63, 29, D) a +0 short sword a +6 heavy war axe (63, 30, D) a +0 shortbow a +0 dagger a +0 leather armour a +0 short sword of distortion a +0 buckler (63, 32, D) a +0 dire flail of protection (63, 37, D) a +1 shortbow of flaming (unseen) (64, 16, D) a +0 halberd of protection (unseen) (64, 26, D) the +10 quarterstaff "Wiep" {antimagic, Drain rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (66, 1, D) a +0 morningstar a +0 ring mail (68, 0, D) the staff of poison "Bing" {rPois rC- rN+ rCorr} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (68, 3, D) a +0 short sword (68, 4, D) a +0 dagger a +0 leather armour (69, 0, D) a +2 chain mail of cold resistance (unseen) (69, 36, D) a staff of fire (unseen) (70, 8, D) a +3 sling of freezing (unseen) (70, 9, D) a ring of poison resistance (70, 36, D) the +1 quarterstaff "Uveaxt" {drain, rC- rN+ Will+ Str+2 Dex+2} Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Will: It increases your willpower. (unseen) (70, 37, D) a staff of poison (unseen) (71, 8, D) a +6 ring of intelligence (71, 17, D) a +4 morningstar (still there?) a +0 robe (still there?) a manual of Summonings (still there?) (71, 26, D) a +2 heavy spear (unseen) (71, 27, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (71, 28, D) a +0 rapier a +0 robe (71, 36, D) the +8 sling "Grim" {antimagic, +Blink Str+2 Int+3 Dex+3} Str: It affects your strength (+2). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). +Blink: It lets you blink. (71, 37, D) a staff of poison (unseen) (72, 8, D) the ring of Kiarovumne {rF++ rC+ MP+9} [ring of magical power] rF: It greatly protects you from fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). (72, 9, D) a staff of poison (unseen) (72, 16, D) the +2 scimitar of Peril {drain, rN+ rCorr Str+2} Str: It affects your strength (+2). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (72, 17, D) a staff of death (72, 26, D) a +3 leather armour of fire resistance (72, 32, D) a +0 quarterstaff a +0 robe (72, 36, D) a +2 bardiche of venom (73, 1, D) a staff of fire (unseen) (73, 17, D) a +0 war axe of venom (unseen) (73, 27, D) an amulet of guardian spirit (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a +2 great sword of electrocution (75, 1, D) a +3 heavy battleaxe (unseen)