333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +6 ring of dexterity (50, 25, D) the +2 flail "Cotuxi" {holy, rPois rC+ Will+ Dex+2} Dex: It affects your dexterity (+2). rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. (unseen) (51, 25, D) a wand of flame (13) (51, 36, D) the +1 robe of Yesterday {rElec rPois Int+3 Slay+2} Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. (51, 37, D) a +4 ring of slaying (52, 25, D) the +8 dire flail "Embalmer" {heavy, Str+5 Dex+3} Str: It affects your strength (+5). Dex: It affects your dexterity (+3). (unseen) (52, 36, D) a ring of positive energy (52, 37, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (53, 25, D) a wand of flame (8) (53, 36, D) a +3 longbow of electrocution (unseen) (53, 37, D) a +4 scale mail of positive energy (54, 25, D) a scroll of brand weapon (54, 36, D) the ring "Unisek" {rC+ rN+ Int+3} [ring of positive energy] Int: It affects your intelligence (+3). rC: It protects you from cold. rN: It protects you from negative energy. (59, 36, D) a +3 plate armour of positive energy (unseen) (59, 41, D) a +0 glaive a white draconian corpse (skeletalised by now) (59, 42, D) a +0 halberd a black draconian corpse (skeletalised by now) (59, 43, D) a +0 mace (60, 43, D) a +0 short sword (61, 0, D) a +3 quarterstaff of pain (unseen) (61, 4, D) a +0 dagger a +0 robe (61, 8, D) a +2 heavy arbalest (unseen) (61, 28, D) a +0 battleaxe a +0 robe (61, 36, D) a +0 war axe (61, 37, D) a +3 short sword of venom (unseen) (61, 42, D) a +5 scimitar of distortion a +0 scimitar a +0 cloak a white draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (62, 1, D) a staff of death (62, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 4, D) a +0 whip (62, 8, D) a +3 heavy great mace (unseen) (62, 9, D) a +2 rapier of speed (62, 17, D) the ring of Vounuzok {Ice rN+} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. (62, 26, D) a ring of positive energy (62, 27, D) the staff of earth "Toachola" {Fly rN+ Str-3} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-3). rN: It protects you from negative energy. Fly: It grants you flight. It falls into the 'Staves' category. It is a one-handed weapon. (62, 36, D) a +0 scimitar (62, 37, D) the +1 broad axe "Enkoh" {chaos, rN+ Will- rCorr Str+2} Str: It affects your strength (+2). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (unseen) (62, 43, D) a +0 dire flail a white draconian corpse (skeletalised by now) (63, 0, D) a +5 hand axe of flaming (unseen) (63, 8, D) a +1 pair of gloves of infusion (63, 16, D) a +3 leather armour of cold resistance (63, 17, D) the +0 gold dragon scales of Hide-and-Seek {rPois rF+ rC+ rN++ Int-4} Int: It affects your intelligence (-4). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. rN: It greatly protects you from negative energy. (63, 21, D) a +0 great sword a +0 robe (63, 36, D) a +2 scale mail of fire resistance (unseen) (63, 37, D) a +0 mace of distortion (unseen) (63, 42, D) a +0 war axe a purple draconian corpse (skeletalised by now) (64, 16, D) a +2 plate armour of willpower (64, 27, D) the ring of Tamafa {rF+ rC+ AC+4 Int+2} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It protects you from cold. (65, 40, D) the +0 great mace "Killer Klown's Bane" {heavy, rC+ Dex+2 SInv} Dex: It affects your dexterity (+2). rC: It protects you from cold. SInv: It lets you see invisible. a green draconian corpse (skeletalised by now) (67, 0, D) the +2 buckler "Myetruj" {-Tele Str+3} Str: It affects your strength (+3). -Tele: It prevents most forms of teleportation. (68, 0, D) a staff of conjuration (69, 0, D) the +12 sling of Hacking and Slashing {heavy, rElec rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. (unseen) (70, 9, D) a +7 morningstar of protection (unseen) (70, 36, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (70, 37, D) the staff of fire "Sedeiboh" {+Blink rF+ rC++ Str-5 Int+3} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-5). Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It greatly protects you from cold. +Blink: It lets you blink. It falls into the 'Staves' category. It is a one-handed weapon. (71, 16, D) a staff of earth (unseen) (71, 17, D) the +1 spear "Ippaoriq" {elec, rC+ Will- Int+4 Dex+3} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rC: It protects you from cold. Will: It decreases your willpower. (unseen) (71, 26, D) a ring of ice (71, 36, D) a +6 ring of dexterity (72, 8, D) a +3 rapier of holy wrath (unseen) (72, 17, D) a +5 giant spiked club (72, 27, D) a +2 flail of protection (73, 3, D) a +0 dagger a +0 robe (73, 17, D) a +2 sling of draining (unseen) (73, 26, D) the ring "Tivvopto" {Fly rN+ Dex+2} [ring of flight] Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Fly: It grants you flight. (73, 36, D) a +4 scale mail of cold resistance (unseen) (74, 3, D) a +0 hand axe a +0 leather armour (75, 1, D) a +2 heavy mace (unseen)