333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +4 dagger of venom (unseen) (60, 37, D) a +3 sling of draining (unseen) (60, 42, D) a +2 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (61, 26, D) the ring of Hyar {Will+ SInv} [ring of see invisible] SInv: It lets you see invisible. Will: It increases your willpower. (61, 28, D) a +0 dagger a +0 robe (61, 37, D) a wand of iceblast (3) (61, 41, D) a +2 rapier of venom (still there?) a +0 robe (still there?) (62, 0, D) a staff of poison (62, 1, D) a +3 sling of freezing (62, 17, D) a +2 chain mail of poison resistance (unseen) (62, 18, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (62, 27, D) a +3 war axe of freezing a +3 leather armour of willpower an orc corpse (skeletalised by now) (62, 28, D) a +0 war axe a +0 chain mail (62, 37, D) the amulet "Peib" {Reflect Rampage Str+2 Int-4 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+2). Int: It affects your intelligence (-4). SH: It affects your SH (+5). Rampage: It bestows one free step when moving towards enemies. (unseen) (63, 8, D) the +3 chain mail of the Mind {rElec rF+ rN+} rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (63, 16, D) the +7 glaive "Nolel" {elec, rC+ Int+4} Int: It affects your intelligence (+4). rC: It protects you from cold. (63, 17, D) a +4 heavy falchion (unseen) (63, 20, D) a +0 club a +0 robe (63, 27, D) a book of Necromancy (63, 28, D) a +0 flail a +0 chain mail (63, 29, D) a +0 short sword an orc corpse (skeletalised by now) (63, 30, D) a +0 flail (63, 37, D) a ring of wizardry (64, 19, D) an adder corpse (skeletalised by now) (64, 27, D) a +0 dagger a +0 robe a +0 chain mail of cold resistance an orc corpse (skeletalised by now) (64, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 41, D) a +0 sling a +0 spear (65, 26, D) a staff of cold (unseen) (67, 0, D) a staff of earth (unseen) (68, 0, D) a +4 vampiric war axe (unseen) (70, 8, D) a +2 flail of protection (unseen) (70, 9, D) a staff of air (unseen) (70, 11, D) a +0 dagger a +0 robe (70, 18, D) a +0 shortbow (70, 39, D) an iguana corpse (70, 42, D) a water moccasin corpse (71, 8, D) the +0 leather armour "Kitu" {-Cast Rampage MP-9 SInv} MP: It affects your magic capacity (-9). SInv: It lets you see invisible. -Cast: It prevents spellcasting. Rampage: It bestows one free step when moving towards enemies. (71, 11, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (71, 12, D) a +0 dagger a +1 robe of willpower (71, 16, D) the +2 battleaxe of Exhibitionism {venom, Dex+3} Dex: It affects your dexterity (+3). (71, 17, D) a +0 shortbow the +2 short sword "Tosmiusi" {holy, rN+ Int-5 Stlth+} Int: It affects your intelligence (-5). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (71, 18, D) a +0 trident a silver boomerang (71, 26, D) a +2 short sword of venom (unseen) (71, 36, D) a +2 dagger of flaming (unseen) (71, 37, D) the ring "Xetous" {rPois Int+2 Dex+4 SInv} [ring of see invisible] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rPois: It protects you from poison. SInv: It lets you see invisible. (71, 42, D) a bullfrog corpse (72, 8, D) a +2 chain mail of cold resistance (unseen) (72, 9, D) a +0 whip a +0 ring mail a +6 ring of intelligence (72, 16, D) a staff of earth (72, 17, D) a +2 vampiric spear (72, 20, D) a +0 trident a +0 trident (72, 27, D) a +6 ring of strength (72, 36, D) a +0 robe (72, 41, D) a komodo dragon corpse (73, 16, D) a +2 heavy dire flail (73, 26, D) a staff of air (unseen) (73, 27, D) the staff of fire "Beeqagh" {rF+ rN+ Will+ Dex+4 Stlth-} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). rF: It protects you from fire. rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you less stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (73, 36, D) the +4 spear of the Lair of Beasts {venom, rC++ rN+ Str-4 SInv} Str: It affects your strength (-4). rC: It greatly protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (73, 37, D) a +1 flail of holy wrath (unseen) (74, 3, D) a +0 rapier a +0 robe