333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +4 glaive of Tension {heavy, MP+9 Int+3} Int: It affects your intelligence (+3). MP: It affects your magic capacity (+9). (unseen) (61, 1, D) a +0 shortbow a +0 short sword a +0 leather armour (61, 8, D) a staff of death (unseen) (62, 1, D) a +0 vampiric battleaxe (62, 3, D) a +1 long sword of holy wrath a +0 leather armour (62, 4, D) a +0 long sword a +0 leather armour (62, 8, D) a +2 long sword of draining (62, 9, D) the +3 leather armour of Narcissism {Fly Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Fly: It grants you flight. (62, 16, D) a ring of protection from cold (62, 17, D) a +1 arbalest of draining (62, 26, D) a +3 dire flail of pain (62, 27, D) a +6 ring of intelligence (62, 30, D) a swamp drake corpse (63, 0, D) a staff of conjuration (unseen) (63, 8, D) a +1 war axe of freezing (unseen) (63, 16, D) a +3 broad axe of freezing (63, 17, D) the ring "Pan Vius" {Fly rElec rF+++ Str+2 Int-4} [ring of flight] Str: It affects your strength (+2). Int: It affects your intelligence (-4). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. Fly: It grants you flight. (63, 26, D) a +2 quarterstaff of draining (unseen) (63, 32, D) a wyvern corpse (64, 26, D) a staff of air (64, 27, D) a +2 heavy glaive (64, 30, D) a wyvern corpse (65, 26, D) the ring of the Leaping Messenger {rF+ rC++ rCorr Int+2 Dex-4} [ring of protection from fire] Int: It affects your intelligence (+2). Dex: It affects your dexterity (-4). rF: It protects you from fire. rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (67, 0, D) a staff of death (unseen) (69, 0, D) a +4 ring of protection (69, 36, D) a staff of earth (unseen) (70, 8, D) the +4 dagger of Mana {heavy, Str+3 Stlth+} Str: It affects your strength (+3). Stlth: It makes you more stealthy. (unseen) (70, 9, D) a +3 plate armour of cold resistance (unseen) (70, 36, D) a wand of flame (7) (70, 37, D) a staff of fire (unseen) (71, 8, D) the +3 falchion of Brutal Revenge {protect, rN+ Int+3} Int: It affects your intelligence (+3). rN: It protects you from negative energy. (unseen) (71, 16, D) the staff of cold "Zojiefof" {rPois rC+ rN+} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (71, 17, D) a staff of poison (unseen) (71, 26, D) a staff of cold (unseen) (71, 36, D) 4 potions of haste (71, 37, D) 4 potions of heal wounds (71, 41, D) a +0 arbalest (72, 9, D) a +3 trident of flaming (72, 16, D) a +2 heavy battleaxe (72, 17, D) a +0 dagger of venom (unseen) (72, 36, D) the +1 battleaxe of Fate {speed, Dex+4} Dex: It affects your dexterity (+4). (unseen) (72, 37, D) a +4 dagger of pain (unseen) (73, 1, D) a ring of protection from fire (73, 16, D) a staff of earth (unseen) (73, 26, D) the +8 chain mail of the Ghostly God {Rampage rElec rCorr Slay-4} Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (73, 36, D) the staff of air "Acsoott" {rElec rC+ Dex+5} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+5). rC: It protects you from cold. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 37, D) the +8 great mace "Ucrib" {venom, *Rage rElec Will+ rCorr} rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (unseen) (74, 3, D) a +0 whip a +0 scale mail (75, 1, D) a +0 dagger (75, 25, D) a +0 robe