333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +0 halberd of distortion (unseen) (59, 37, D) a +2 pair of gloves of strength (unseen) (59, 41, D) a +0 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (59, 42, D) a wind drake corpse (60, 36, D) a book of Necromancy (60, 37, D) the +3 whip of Plague {heavy, rF+ Will+ Str+3 Int+2} Str: It affects your strength (+3). Int: It affects your intelligence (+2). rF: It protects you from fire. Will: It increases your willpower. (unseen) (61, 0, D) a +2 vampiric hand axe (unseen) (61, 8, D) a staff of earth (unseen) (61, 17, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 26, D) a +2 ring mail of willpower (unseen) (61, 29, D) a +0 giant club an ogre corpse (skeletalised by now) (61, 31, D) a +0 giant spiked club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (61, 36, D) a staff of conjuration (unseen) (61, 37, D) a +0 quarterstaff of draining (unseen) (61, 41, D) a +0 spear (still there?) a +0 leather armour (still there?) a +0 spear of freezing (still there?) 5 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (62, 0, D) a +4 mace of protection (62, 8, D) a staff of poison (62, 9, D) a ring of ice (62, 16, D) a +1 flail of distortion (62, 17, D) a +1 ring mail of cold resistance (62, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 27, D) a +2 scale mail of cold resistance (unseen) (62, 36, D) a ring of fire (62, 37, D) the +11 morningstar "Cazao" {venom, rF+ rN+} rF: It protects you from fire. rN: It protects you from negative energy. (unseen) (63, 0, D) a +2 war axe of electrocution (unseen) (63, 8, D) a phial of floods (63, 16, D) a +0 short sword of speed (63, 17, D) a +2 chain mail of poison resistance (63, 18, D) a +2 shortbow of freezing a centaur corpse (skeletalised by now) (63, 26, D) a +6 ring of dexterity (63, 31, D) a +0 giant club a +0 giant club (63, 32, D) a +0 giant spiked club a +0 giant spiked club (63, 36, D) a +0 heavy war axe (unseen) (63, 37, D) a +4 ring of protection (64, 16, D) a staff of cold (unseen) (64, 21, D) a +0 trident (64, 22, D) a wind drake corpse (skeletalised by now) (64, 26, D) a staff of cold (64, 27, D) the staff of death "Pethimp" {rN+ Str+2} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 31, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (65, 30, D) a +0 giant club (68, 0, D) a +0 falchion the +11 shortbow "Ingasung" {antimagic, Fly rN+} rN: It protects you from negative energy. Fly: It grants you flight. (68, 1, D) a +0 dagger a +0 robe (69, 0, D) the staff of air "Ilezuleq" {rElec MP-9 Int+6} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+6). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (69, 1, D) a +0 dagger a +0 robe (69, 36, D) a +0 whip of draining (unseen) (70, 9, D) the +5 chain mail of Death's Door {Int+4} Int: It affects your intelligence (+4). (unseen) (70, 36, D) a +0 chain mail of willpower (unseen) (70, 37, D) a +3 chain mail of willpower (unseen) (71, 7, D) a +0 robe (71, 8, D) a staff of cold (71, 16, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (71, 26, D) a +0 robe of resistance (71, 27, D) a staff of poison (71, 36, D) a +2 dagger of freezing (unseen) (71, 37, D) a +4 great sword of holy wrath (unseen) (71, 40, D) a +0 mace (72, 8, D) the +4 rapier of the Land of Plenty {heavy, Contam Fragile +Blink rN+++} rN: It renders you almost immune to negative energy. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. Fragile: It will be destroyed if unequipped. (unseen) (72, 16, D) the +1 glaive "Joawiw" {venom, Int+6} Int: It affects your intelligence (+6). (72, 21, D) a +0 short sword a +0 robe (72, 22, D) a +0 short sword a +0 robe a +0 buckler (72, 26, D) a +4 battleaxe of freezing (72, 27, D) a +2 vampiric hand axe (72, 31, D) a +4 mace of freezing a +0 robe a +0 halberd a +0 robe (72, 36, D) a +3 heavy scimitar (72, 37, D) a staff of cold (unseen) (73, 26, D) a staff of cold (unseen) (73, 36, D) a staff of conjuration (unseen)