333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a manual of Short Blades (49, 36, D) the staff of death "Waloqowi" {rElec rN+} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (49, 37, D) a staff of air (unseen) (50, 24, D) a wand of quicksilver (6) (50, 25, D) a staff of conjuration (unseen) (50, 26, D) a +0 long sword (50, 29, D) a +0 short sword a +0 leather armour (50, 36, D) a +0 long sword (50, 37, D) the +8 quarterstaff of Triumph {flame, Str-2 Dex+4 SInv} Str: It affects your strength (-2). Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (50, 40, D) a +0 arbalest a yaktaur corpse (50, 43, D) a +0 war axe a +3 plate armour a human corpse (51, 24, D) the Thoughts on Harmful Astrapomancy Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Spellforged Servitor Conjuration/Summoning 7 c - Chain Lightning Conjuration/Air 9 (unseen) (51, 25, D) a +0 antimagic longbow (unseen) (51, 28, D) a +0 rapier (51, 37, D) a staff of fire (51, 39, D) a +0 arbalest (51, 40, D) a +0 battleaxe a +0 chain mail (51, 41, D) a +2 battleaxe a +0 plate armour (51, 42, D) a +1 great mace of protection a +0 plate armour (51, 43, D) the +6 war axe of Tafufosm {freeze, Dex+4} Dex: It affects your dexterity (+4). a +0 plate armour a +0 great mace a +0 plate armour (52, 24, D) an Inescapable Atlas (52, 25, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (unseen) (52, 27, D) a +0 shortbow a +0 dagger a +0 leather armour (52, 28, D) a +0 dagger a +0 ring mail a +0 long sword (52, 29, D) a +2 rapier of protection (still there?) a +2 rapier of protection (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (52, 30, D) a +0 short sword a +0 chain mail (52, 37, D) a +2 vampiric falchion (unseen) (52, 42, D) a +0 battleaxe a +0 plate armour a human corpse (53, 24, D) the +3 dagger of Pacacarph {protect, rPois Will- Int+4 SInv} Int: It affects your intelligence (+4). rPois: It protects you from poison. SInv: It lets you see invisible. Will: It decreases your willpower. (unseen) (53, 25, D) an amulet of guardian spirit (53, 31, D) a +0 long sword an elf corpse (53, 37, D) a +2 arbalest of draining (unseen) (53, 41, D) a +0 arbalest (54, 24, D) the ring of Optimism {Fire Str+2} [ring of fire] It enhances your fire magic. Str: It affects your strength (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. (unseen) (54, 25, D) a wand of mindburst (4) (54, 36, D) a +1 leather armour of cold resistance (55, 24, D) Great Wizards, Vol. VII (59, 37, D) the staff of death "Hepnaz" {rC++ rN+ Will+ Str-5 SInv} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-5). rC: It greatly protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (60, 36, D) the +6 flail "Uvuroe" {antimagic, rF+ Int+3} Int: It affects your intelligence (+3). rF: It protects you from fire. (60, 37, D) a staff of death (61, 0, D) a piece from Xom's chessboard (15/15) (61, 8, D) a +5 ring of evasion (61, 16, D) a +2 short sword of freezing (unseen) (61, 26, D) the +12 flail "Mablaesm" {elec, Int+4 Dex+3} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). (unseen) (61, 37, D) a +8 chain mail of ponderousness (unseen) (62, 0, D) a +4 dagger of protection (62, 1, D) a staff of death (62, 8, D) a +1 rapier of venom (62, 9, D) a +2 vampiric dagger (62, 16, D) the ring of the Tortoise {AC+8} [ring of protection] AC: It affects your AC (+8). (62, 17, D) a +4 broad axe of flaming (unseen) (62, 21, D) a +0 long sword (62, 36, D) the +10 shortbow of Nemelex Xobeh {drain, Stlth+} Stlth: It makes you more stealthy. (62, 37, D) a +3 mace of protection (unseen) (63, 0, D) a phial of floods (63, 17, D) a staff of fire (unseen) (63, 20, D) a +0 dire flail of venom (63, 21, D) a +0 short sword a +0 short sword (63, 22, D) a +3 scimitar of electrocution (63, 26, D) the +4 shortbow of Zoczefohoeja {heavy, rF+} rF: It protects you from fire. (63, 27, D) a +0 great mace a +0 ring mail (63, 29, D) a +0 battleaxe a +0 plate armour (63, 30, D) a +0 dire flail a +0 plate armour (63, 31, D) a +0 war axe a +0 chain mail a +0 tower shield a +1 broad axe a +0 plate armour a +0 scale mail (64, 17, D) a staff of poison (64, 32, D) a +3 dire flail a +0 plate armour (65, 26, D) a +4 dagger of venom (unseen) (67, 0, D) an amulet of guardian spirit (69, 0, D) the +3 sling "Qach" {freeze, *Corrode Fragile rN+++ Stlth+} rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (unseen) (69, 30, D) a +1 long sword a +0 plate armour a +0 kite shield (70, 9, D) a +0 whip a +2 heavy great sword (70, 18, D) a +0 shortbow (70, 36, D) a +5 ring of evasion (70, 37, D) the +8 broad axe "Ugeefed" {venom, Dex+5} Dex: It affects your dexterity (+5). (71, 8, D) a ring of poison resistance (71, 10, D) a +2 hand axe of electrocution (71, 12, D) a +0 falchion (71, 16, D) a +4 chain mail of fire resistance (71, 27, D) the +1 short sword of Autumn {freeze, Str+2} Str: It affects your strength (+2). (unseen) (71, 37, D) the +11 war axe "Wodioc" {protect, *Corrode rF+ Int+4} Int: It affects your intelligence (+4). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. (unseen) (71, 38, D) a +0 shortbow (71, 39, D) a +0 trident (71, 41, D) a +0 trident a +0 trident 3 silver boomerangs (72, 8, D) an amulet of faith (72, 12, D) a +0 dagger (72, 16, D) a ring of protection from fire (72, 17, D) the ring "Weaf" {rF+ Int-3 Dex+6 SInv} [ring of dexterity] Int: It affects your intelligence (-3). Dex: It affects your dexterity (+6). rF: It protects you from fire. SInv: It lets you see invisible. (72, 18, D) a +0 trident 2 boomerangs (72, 19, D) 4 large rocks (72, 21, D) a +0 trident a boomerang (72, 26, D) a +1 battleaxe of electrocution (unseen) (72, 30, D) a +3 antimagic broad axe a +0 plate armour (72, 32, D) a +0 battleaxe a +0 plate armour (72, 33, D) a +0 great sword a +0 plate armour (72, 36, D) a ring of protection from fire (72, 40, D) a +0 trident (73, 1, D) a +0 great sword of distortion (unseen) (73, 10, D) a +0 dagger (73, 16, D) a staff of fire (unseen) (73, 17, D) a ring of fire (73, 26, D) a +1 heavy flail (unseen) (73, 27, D) a +1 shortbow of freezing (unseen) (73, 31, D) a +0 arbalest (73, 37, D) a staff of earth (unseen) (73, 38, D) a +0 shortbow (73, 39, D) a +0 shortbow (73, 43, D) a +0 shortbow (74, 3, D) a +0 hand axe a +0 flail