333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +5 heavy scimitar (unseen) (49, 39, D) a +3 war axe of freezing (still there?) an elf corpse (still there?) (49, 40, D) a +0 dagger an elf corpse (49, 44, D) a +0 long sword (50, 37, D) a +2 robe of fire resistance (unseen) (51, 37, D) a +3 giant spiked club (51, 39, D) a +0 dagger a +0 longbow a +0 leather armour (52, 37, D) the +4 hand axe of Destruction {drain, rElec Stlth+} rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (unseen) (52, 39, D) a +1 long sword of distortion (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) an elf corpse (still there?) (52, 40, D) a +0 long sword a ring of protection from fire (53, 37, D) the +4 ring mail of Idealism {*Slow rElec rN+ Int+5} Int: It affects your intelligence (+5). rElec: It insulates you from electricity. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (unseen) (58, 41, D) a +1 vampiric glaive a +0 plate armour (59, 36, D) a +0 great mace (59, 37, D) a +4 mace of holy wrath (unseen) (59, 42, D) a +0 great sword a +0 plate armour a human skeleton (60, 41, D) a +1 antimagic great mace a +0 chain mail a human skeleton (60, 42, D) a +3 dire flail a +0 plate armour the +9 battleaxe of Pain and Death {freeze, Fly} Fly: It grants you flight. a +0 chain mail a +0 bardiche a +0 chain mail a human skeleton a human skeleton (61, 2, D) a +0 short sword a +0 leather armour (61, 3, D) a +0 trident (61, 8, D) a ring of willpower (61, 26, D) a +4 dagger of electrocution (unseen) (61, 37, D) a ring of protection from cold (61, 41, D) a +3 battleaxe a +0 plate armour a +1 broad axe a +0 plate armour a +0 kite shield (61, 42, D) a +0 battleaxe a +0 chain mail a human skeleton (62, 0, D) a ring of fire (62, 1, D) a +2 dagger of venom a +0 robe (62, 3, D) a +0 short sword a +0 scale mail (62, 8, D) the staff of cold "Tanige" {rC+ Will+ rCorr Str+5 Int+3} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+5). Int: It affects your intelligence (+3). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (62, 9, D) the +5 flail of the Dripping Gods {drain, rPois Will+ Int-3} Int: It affects your intelligence (-3). rPois: It protects you from poison. Will: It increases your willpower. (62, 19, D) a +0 flail (62, 26, D) a +1 leather armour of positive energy (unseen) (62, 28, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (62, 29, D) a +0 hand axe (62, 31, D) a +0 dagger a +0 robe (62, 42, D) a +0 arbalest (63, 0, D) the +2 leather armour of Vizoires {+Blink rC+ Str-2 Stlth+} Str: It affects your strength (-2). rC: It protects you from cold. +Blink: It lets you blink. Stlth: It makes you more stealthy. (63, 17, D) the +4 chain mail "Caxzil" {rF++ Str+2 Dex+2} Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. (63, 26, D) a +2 long sword of holy wrath (63, 27, D) an amulet of guardian spirit (63, 29, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (63, 30, D) a +0 morningstar a +0 leather armour an orc corpse (skeletalised by now) (63, 31, D) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (63, 36, D) a +0 long sword (63, 37, D) a +2 scimitar of holy wrath (unseen) (64, 16, D) the +6 rapier "Siph" {heavy, *Corrode rElec rN++ Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen) (64, 17, D) a staff of poison (unseen) (64, 26, D) the +0 whip of Eberon {freeze, rPois rN+ Stlth-} rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you less stealthy. (64, 30, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (65, 28, D) a +0 flail an orc corpse (skeletalised by now) (67, 0, D) a +7 heavy halberd (unseen) (69, 0, D) the +7 shortbow of Turmoil {antimagic, rN+++ Stlth+} rN: It renders you almost immune to negative energy. Stlth: It makes you more stealthy. (unseen) (69, 36, D) an amulet of regeneration a ring of protection from cold (70, 8, D) a +2 plate armour of cold resistance (unseen) (70, 9, D) a ring of magical power (70, 37, D) the +4 broad axe "Cewiel" {heavy, rElec rPois Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. (71, 16, D) the +11 trident of Exaseun {flame, Str+2} Str: It affects your strength (+2). (unseen) (71, 18, D) a +0 dagger a +0 robe (71, 27, D) a +2 flail of protection (unseen) (71, 36, D) the staff of earth "Cotarr" {rN+} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (71, 38, D) a hell hound corpse (skeletalised by now) (72, 8, D) a +4 sling of flaming (unseen) (72, 16, D) a +1 trident of venom (72, 17, D) a staff of cold (72, 19, D) a +0 flail (72, 20, D) a +0 dagger a +0 robe (72, 21, D) a +1 glaive of venom a +0 chain mail (72, 36, D) a +0 battleaxe of venom (unseen) (72, 37, D) a +2 robe of positive energy (73, 18, D) a +0 dagger (73, 21, D) a +0 hand axe a +0 leather armour (73, 26, D) a +4 flail of holy wrath (unseen) (73, 27, D) a +6 ring of dexterity (75, 1, D) the staff of poison "Ruos" {rElec rPois} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon.