333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 flail of distortion (unseen) (61, 8, D) a +1 morningstar of freezing (unseen) (61, 16, D) a +6 ring of intelligence a ring of positive energy (61, 18, D) a +0 dagger a +0 robe (61, 26, D) a +6 spectral quarterstaff (unseen) (62, 0, D) a +0 falchion of protection (62, 1, D) a +4 ring of protection (62, 8, D) a +8 scimitar of draining (62, 9, D) the staff of air "Sucsotuv" {rElec Dex+2} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (62, 16, D) a +6 ring of dexterity (62, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 26, D) a +4 rapier of venom (unseen) (62, 27, D) a ring of protection from fire (63, 0, D) a ring of positive energy (63, 8, D) a staff of air (unseen) (63, 16, D) a +0 dagger of venom (63, 18, D) a +0 short sword (63, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 20, D) a +0 arbalest a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (63, 21, D) a +0 war axe a +0 chain mail (63, 26, D) a staff of earth (63, 27, D) a staff of poison (64, 16, D) the +4 ring mail of the Lobster {rElec rN++ rCorr Dex-4} Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (64, 17, D) the staff of fire "Ineun" {Drain rF+ Will+++ Str+6 Dex-4} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+6). Dex: It affects your dexterity (-4). rF: It protects you from fire. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 27, D) a +6 ring of strength (65, 18, D) a +0 club (67, 0, D) quicksilver dragon scales (69, 0, D) a ring of ice (69, 36, D) the ring of Maqopemuc {Drain Will+ Int+3 Dex+4} [ring of willpower] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (unseen) (70, 8, D) a +0 robe (70, 27, D) a +0 scimitar a +0 chain mail (70, 36, D) the staff of cold "Qistrinu" {rC+ Dex+4 SInv} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). rC: It protects you from cold. SInv: It lets you see invisible. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 37, D) a +6 falchion of flaming (unseen) (71, 8, D) a +6 ring of intelligence (71, 17, D) a +2 heavy war axe (71, 26, D) a +4 flail of draining (unseen) (71, 27, D) a +0 dagger a +0 robe the +0 pair of gloves "Oruin Pamp" {Harm rC++ Str+2 Int-2} Str: It affects your strength (+2). Int: It affects your intelligence (-2). rC: It greatly protects you from cold. Harm: It increases damage dealt and taken. (71, 28, D) a +0 flail (71, 36, D) a +1 cloak of preservation (unseen) (71, 37, D) a +4 scale mail of willpower (unseen) (72, 8, D) the staff of fire "Susenacu" {rF+ Dex+6} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+6). rF: It protects you from fire. It falls into the 'Staves' category. It is a one-handed weapon. (72, 9, D) a +4 war axe of venom (72, 16, D) a +3 vampiric scimitar (unseen) (72, 17, D) a +2 vampiric hand axe (72, 27, D) a +0 flail (72, 28, D) a +0 war axe a +2 scale mail of cold resistance (72, 36, D) a +0 short sword of flaming (unseen) (72, 37, D) a ring of flight (73, 16, D) a +6 ring of dexterity (73, 17, D) a ring of positive energy (73, 26, D) a staff of air (73, 27, D) a +0 whip (73, 36, D) the staff of death "Nemoe" {rF+ rN+ Str+3} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rF: It protects you from fire. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 37, D) a wand of charming (5)