333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 16, D) a +0 battleaxe of venom (unseen) (61, 17, D) a +0 short sword a +0 shortbow an elf corpse (62, 1, D) a +6 ring of dexterity (62, 9, D) a staff of cold (62, 16, D) a book of Rime (62, 17, D) a book of Maledictions (62, 20, D) a +2 trident of pain (unseen) (63, 0, D) a staff of air (63, 16, D) a Young Poisoner's Handbook (63, 17, D) a +0 long sword a wand of mindburst (3) (64, 16, D) the +0 ring mail of Dust Devil {rCorr Str+5} Str: It affects your strength (+5). rCorr: It protects you from acid and corrosion. (unseen) (64, 17, D) Xaehut's Lessons on the Nauseating Retinue Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 5 (unseen) (67, 0, D) a +0 buckler of protection (68, 0, D) a +2 vampiric spear (70, 9, D) a staff of earth (unseen) (71, 17, D) the +6 halberd of Dissatisfaction {pain, Will+ Dex+5} Dex: It affects your dexterity (+5). Will: It increases your willpower. (unseen) (71, 26, D) the +1 robe of the Game Afoot {rF++} rF: It greatly protects you from fire. (71, 27, D) a +3 falchion of electrocution (71, 29, D) a wolf corpse (72, 8, D) a +3 arbalest of electrocution (unseen) (72, 9, D) a +0 robe (still there?) a +3 spear (still there?) the amulet of the Air {Inacc Air Fly rElec RMsl} (still there?) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (72, 17, D) a +2 long sword of draining (72, 27, D) a +2 falchion of holy wrath (unseen) (73, 26, D) the +4 shortbow "Iruo" {antimagic, rC+++ Will+ Str-4 SInv} Str: It affects your strength (-4). rC: It renders you almost immune to cold. SInv: It lets you see invisible. Will: It increases your willpower. (unseen) (73, 27, D) a +3 falchion of protection (unseen) (74, 0, D) a +0 short sword a +0 robe a +0 buckler (75, 1, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight 10 potions of heal wounds