333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 3, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (50, 25, D) the +6 glaive of Arrival {freeze, rC- rN++} rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. (unseen) (50, 36, D) a +0 scale mail of fire resistance (50, 38, D) a glowing shapeshifter corpse (50, 39, D) a shapeshifter corpse (51, 25, D) a +6 ring of dexterity (51, 26, D) a +0 arbalest a wand of digging (5) a yaktaur corpse (51, 30, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +2 tower shield of protection (still there?) (51, 32, D) a +0 battleaxe a +0 chain mail a human corpse (51, 36, D) the +2 ring mail of the Iron City of Dis {rElec} rElec: It insulates you from electricity. (51, 37, D) a +2 morningstar of protection (unseen) (51, 42, D) a very ugly thing corpse (52, 25, D) a +3 leather armour of cold resistance (unseen) (52, 30, D) a +1 broad axe (still there?) a +0 plate armour (still there?) a human corpse (still there?) (52, 32, D) a +0 battleaxe a +0 chain mail a +0 great sword a +0 chain mail a human corpse (52, 37, D) a staff of air (unseen) (52, 39, D) a glowing shapeshifter corpse (53, 25, D) a potion of might (53, 29, D) a +0 arbalest a wand of iceblast (4) a yaktaur corpse (53, 32, D) a +2 great sword (still there?) a +0 plate armour (still there?) a human corpse (still there?) (53, 36, D) a +0 hand axe of flaming (unseen) (53, 37, D) a +4 ring mail of fire resistance (54, 25, D) a +6 ring of strength (59, 36, D) a ring of protection from cold (59, 37, D) a +1 falchion of holy wrath (unseen) (60, 36, D) a +1 war axe of venom (unseen) (60, 44, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (61, 0, D) a +1 lajatang of electrocution (unseen) (61, 16, D) the +8 morningstar of Wounding {heavy, rPois rN+ Stlth+} rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (unseen) (61, 26, D) a +4 heavy war axe (unseen) (61, 36, D) a +2 arbalest of electrocution (61, 37, D) a staff of death (61, 42, D) a +2 battleaxe of freezing (62, 1, D) a staff of conjuration (62, 17, D) an amulet of regeneration (62, 27, D) the +4 dagger of True Grit {flame, rF+ rC- rN++ Will-} rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. Will: It decreases your willpower. (unseen) (62, 42, D) a +2 battleaxe of freezing (63, 0, D) a +0 mace of distortion (63, 16, D) a +2 leather armour of fire resistance (63, 36, D) a +2 robe of fire resistance (64, 17, D) a +3 shortbow of freezing (unseen) (65, 26, D) a +3 scimitar of holy wrath (unseen) (67, 0, D) a +6 dagger of electrocution (unseen) (68, 0, D) the +9 sling "Nofumuc" {freeze, Drain rElec Str+5 Dex+2} Str: It affects your strength (+5). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (69, 0, D) a +0 heavy war axe (unseen) (70, 8, D) the ring of Truth {Str+3 SInv} [ring of see invisible] Str: It affects your strength (+3). SInv: It lets you see invisible. a +0 robe (70, 36, D) an amulet of regeneration (70, 37, D) a +2 plate armour of fire resistance (70, 39, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 41, D) a +0 arbalest a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (70, 42, D) a +0 great sword a +0 chain mail (71, 8, D) the staff of poison "Puewelun" {rPois rN+ Dex+3} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rPois: It protects you from poison. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (71, 17, D) a +0 mace of protection (71, 26, D) a +6 ring of strength (71, 28, D) a +0 halberd a +0 chain mail (71, 36, D) a staff of fire (71, 37, D) a staff of fire (71, 40, D) a +0 great mace a +0 ring mail (72, 8, D) a +2 mace of protection (unseen) (72, 9, D) a staff of death (unseen) (72, 16, D) a +4 ring mail of fire resistance (72, 17, D) the staff of conjuration "Peec" {rF- rN++} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (72, 27, D) a +0 trident a +0 ring mail a +2 robe of willpower (72, 29, D) a +0 dagger a +0 robe a +0 club a +0 leather armour (72, 36, D) a +2 scale mail of fire resistance (72, 37, D) a +4 ring mail of willpower (72, 41, D) a +2 war axe of flaming a +0 chain mail a +0 kite shield (73, 1, D) a +0 great sword of pain (unseen) (73, 16, D) the +6 fire dragon scales of Wisdom {Drain rPois rF++ rC- Regen+ Str+3} Str: It affects your strength (+3). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Drain: It drains your maximum health when unequipped. (73, 17, D) a +6 ring of dexterity (73, 26, D) a +6 scimitar of protection (73, 27, D) a staff of cold (73, 28, D) a +0 dagger (73, 37, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (73, 38, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 41, D) a +1 heavy great sword a +0 chain mail a +0 arbalest a human corpse (skeletalised by now) (74, 28, D) a +0 club a +0 leather armour