333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +2 short sword of venom (unseen) (60, 37, D) a +3 shortbow of freezing (unseen) (61, 0, D) a condenser vane (61, 16, D) a ring of protection from cold (61, 26, D) the +9 scimitar of Neurosis {antimagic, rF+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. (unseen) (61, 31, D) a +0 hand axe a draconian corpse (skeletalised by now) (61, 37, D) a Fen Folio (61, 43, D) a +2 dire flail of holy wrath (unseen) (62, 0, D) an amulet of reflection (62, 1, D) the ring of Padarid {rF+ rC+ Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rF: It protects you from fire. rC: It protects you from cold. (62, 16, D) the +3 long sword of Checks and Balances {flame, Will+ Int+2} Int: It affects your intelligence (+2). Will: It increases your willpower. (62, 17, D) the +4 whip "Raophy" {antimagic, Will+ Dex+3} Dex: It affects your dexterity (+3). Will: It increases your willpower. (62, 26, D) a +3 short sword of draining (unseen) (62, 27, D) the +4 rapier of Unreason {antimagic, rCorr Str-5 Int+3 Dex+3} Str: It affects your strength (-5). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (unseen) (62, 37, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (63, 16, D) the +10 great mace "Qaalezef" {protect, rPois rC++ rCorr MP-9} rC: It greatly protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (63, 17, D) an amulet of the acrobat (63, 27, D) a staff of cold (unseen) (63, 30, D) a +2 heavy mace a purple draconian corpse (skeletalised by now) (63, 31, D) a +0 morningstar a +0 dire flail a purple draconian corpse (skeletalised by now) (63, 32, D) a +1 dagger of speed a +0 flail a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (63, 37, D) an amulet of the acrobat (64, 31, D) a +0 hand axe a draconian corpse (skeletalised by now) (64, 32, D) a +0 hand axe (68, 0, D) a staff of air (unseen) (68, 3, D) a +0 flail (69, 1, D) a +0 dagger a +0 robe (69, 3, D) a +0 dagger a +0 robe (69, 36, D) a staff of air (unseen) (69, 39, D) a +0 long sword a +0 scale mail (69, 40, D) a +0 short sword an elf corpse (70, 9, D) a +1 chain mail of poison resistance (unseen) (70, 37, D) a +0 antimagic hand axe (70, 40, D) a +0 longbow a +0 dagger a +0 leather armour (71, 8, D) a +1 demon blade of electrocution (unseen) (71, 16, D) a +0 sling of electrocution (unseen) (71, 27, D) a +2 falchion of holy wrath (71, 36, D) a +2 heavy spear (unseen) (71, 40, D) a +0 shortbow a +0 short sword an elf corpse (71, 41, D) a +0 vampiric short sword (71, 42, D) a +0 long sword a +0 leather armour (72, 8, D) a +3 giant spiked club (72, 9, D) the staff of conjuration "Zysasaos" {Drain Will+ Str+4 Dex+3} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). Drain: It drains your maximum health when unequipped. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (72, 17, D) a +5 trident of venom (unseen) (72, 27, D) a +0 robe (73, 1, D) a +3 dagger of venom (unseen) (73, 16, D) a +2 antimagic short sword (unseen) (73, 26, D) a ring of poison resistance (73, 27, D) the +10 plate armour "Jits" {rF- Int-3 Dex+6} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. (unseen) (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a +4 heavy hand axe (unseen) (75, 1, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight