333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 17, D) a +0 trident 3 boomerangs of dispersal (59, 37, D) the Almanac of the Transformed Curse Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Cause Fear Hexes 4 (unseen) (60, 19, D) a +0 shortbow (60, 37, D) a +1 mace of protection (unseen) (61, 0, D) a staff of fire (unseen) (61, 8, D) the staff of cold "Zooggoj" {rC+ Str+3} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 16, D) a +3 ring mail of fire resistance (61, 19, D) a +0 trident (61, 26, D) the ring of Suspected Treachery {Ice rN+ Will++ Str-2 Slay+3} [ring of ice] It enhances your ice magic. Str: It affects your strength (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. Will: It greatly increases your willpower. (61, 31, D) a +0 battleaxe a +0 chain mail a +0 war axe a +0 chain mail a human corpse (skeletalised by now) (61, 37, D) a +4 war axe of electrocution (unseen) (61, 43, D) a caustic shrike corpse (62, 0, D) a phial of floods (62, 8, D) a staff of conjuration (62, 17, D) a +6 ring of strength (62, 19, D) a +0 antimagic shortbow (62, 26, D) the +5 chain mail of the Swamp {rN+ Will+ Str+3} Str: It affects your strength (+3). rN: It protects you from negative energy. Will: It increases your willpower. (62, 27, D) a +6 ring of intelligence (62, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 31, D) a +0 dire flail a +0 leather armour a human corpse (skeletalised by now) (62, 37, D) a +2 plate armour of positive energy (unseen) (63, 0, D) a +3 antimagic spear (unseen) (63, 8, D) a staff of cold (unseen) (63, 16, D) the staff of air "Otrom" {rElec Str+3} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (63, 19, D) a +0 trident 3 boomerangs (63, 26, D) an amulet of reflection (63, 27, D) a +2 scimitar of holy wrath (63, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 30, D) a +1 halberd a +0 chain mail a human corpse (skeletalised by now) (63, 31, D) a +0 long sword a +0 plate armour (63, 32, D) a +3 war axe a +0 chain mail a +0 tower shield a human corpse (skeletalised by now) (63, 37, D) a +3 hand axe of flaming (unseen) (64, 17, D) a +6 ring of intelligence (64, 26, D) the +4 shortbow of Saif {drain, +Blink rC+} rC: It protects you from cold. +Blink: It lets you blink. (65, 19, D) a +0 trident (65, 21, D) a +0 trident (67, 0, D) a +2 heavy mace (unseen) (69, 39, D) a wolf corpse (70, 9, D) a +6 ring of intelligence (70, 23, D) a +0 hand axe (70, 36, D) the amulet "Tuparan" {Acrobat Dex+4} [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+4). (70, 39, D) a black bear corpse (70, 41, D) a +0 rapier a +0 robe a spriggan corpse (71, 8, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe the amulet of the Swan {RegenMP *Slow Regen+ Dex+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+2). Regen: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. the ring "Niavis" {*Slow Int+7 Dex+6} [ring of dexterity] Int: It affects your intelligence (+7). Dex: It affects your dexterity (+6). *Slow: It may slow you when you take damage. (71, 16, D) the staff of air "Usibrat" {Drain *Slow rElec Str+3 Int+3} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. It falls into the 'Staves' category. It is a one-handed weapon. (71, 17, D) a +2 ring mail of fire resistance (71, 22, D) a +0 short sword (71, 23, D) a +0 dagger (71, 26, D) a ring of protection from cold (71, 39, D) a +0 rapier of electrocution a +0 robe a +0 buckler (71, 40, D) a +0 spear (71, 41, D) a +0 spear a black bear corpse (71, 42, D) a wolf corpse (72, 8, D) the +1 scimitar of the Final Decision {pain, Fragile Str-4 Int+6 Dex+2} Str: It affects your strength (-4). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). Fragile: It will be destroyed if unequipped. (unseen) (72, 16, D) a +4 hand axe of flaming (72, 17, D) a staff of conjuration (72, 21, D) a +0 trident (72, 26, D) a +3 dagger of protection (72, 27, D) a staff of earth (unseen) (72, 37, D) a +2 mace of draining (72, 42, D) a +0 rapier a +0 robe a spriggan corpse (73, 1, D) a staff of conjuration (unseen) (73, 17, D) a +4 rapier of electrocution (73, 22, D) a +0 club (73, 23, D) a +0 hand axe (73, 27, D) a +4 dagger of pain (unseen) (73, 36, D) a +1 plate armour of cold resistance (unseen) (74, 3, D) a +0 giant club