333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 0, D) Cuptu's Discursus on Spelunking and the Faeries Spells Type Level a - Confusing Touch Hexes 3 b - Summon Mana Viper Hexes/Summoning 5 c - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (49, 36, D) a +3 chain mail of fire resistance (unseen) (50, 0, D) the +3 ice dragon scales "Mosoy" {rF- rC++ Dex+3} Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. (unseen) (50, 12, D) a +1 spectral quarterstaff (50, 13, D) a +1 mace of protection (50, 18, D) a +0 robe (50, 25, D) a +4 rapier of venom (unseen) (51, 0, D) a manual of Stealth (51, 1, D) a +1 demon trident of pain (unseen) (51, 12, D) a +6 dire flail of draining (51, 13, D) the +0 ring mail of Ibextal {Drain rElec rF++ Will-} rF: It greatly protects you from fire. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. Will: It decreases your willpower. (51, 17, D) a torpor snail corpse (51, 18, D) a +0 morningstar of protection a +0 robe a water moccasin corpse (51, 25, D) a +2 halberd of flaming (unseen) (51, 29, D) a +0 robe (still there?) a wand of iceblast (3) (still there?) a +0 short sword (still there?) the +0 shadow dragon scales of Inaction {+Inv Str-4 Int+2 Stlth++++} (still there?) Str: It affects your strength (-4). Int: It affects your intelligence (+2). +Inv: It lets you turn invisible. Stlth: It makes you much more stealthy. a ring of flight (still there?) (51, 36, D) a +2 rapier of venom (51, 37, D) a ring of protection from fire (52, 0, D) a +4 demon blade of venom (unseen) (52, 1, D) a Fen Folio (52, 13, D) a +0 pair of boots of flying (52, 15, D) a komodo dragon corpse (52, 16, D) a +0 robe (52, 17, D) a +0 quarterstaff a +0 robe (52, 24, D) a staff of conjuration (unseen) (52, 29, D) a +0 short sword (52, 36, D) a staff of conjuration (52, 37, D) a +2 falchion of electrocution (unseen) (53, 0, D) 4 potions of heal wounds (53, 1, D) a +1 leather armour of cold resistance (unseen) (53, 13, D) a +2 great sword of protection (53, 17, D) a cane toad corpse (53, 25, D) a staff of cold (53, 29, D) a +0 robe a +0 great sword a +0 robe (54, 1, D) a +1 sling of flaming (unseen) (54, 12, D) a +3 antimagic whip (unseen) (54, 20, D) a +0 heavy broad axe a +0 robe a spriggan corpse (54, 27, D) a +5 short sword of freezing (still there?) a +0 robe (still there?) a human corpse (still there?) (54, 36, D) a +1 chain mail of positive energy (unseen) (55, 1, D) a ring of positive energy (55, 12, D) a +0 quarterstaff (55, 24, D) a +0 dagger (55, 28, D) a necrophage corpse (56, 24, D) a +7 triple crossbow of flaming (still there?) a +0 flail (still there?) a +0 robe (still there?) (58, 40, D) 4 large rocks a +0 great sword a +0 plate armour (59, 36, D) a +6 ring of strength (59, 41, D) a +1 heavy great sword a +0 plate armour (60, 36, D) a +1 long sword of holy wrath (unseen) (60, 37, D) an amulet of guardian spirit (61, 0, D) a +5 short sword of speed (unseen) (61, 8, D) the +5 battleaxe "Kades" {heavy, rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. (unseen) (61, 16, D) a +1 mace of draining (unseen) (61, 26, D) a staff of conjuration (unseen) (61, 37, D) a ring of fire (61, 42, D) a +0 great sword a +0 chain mail (61, 44, D) a +0 dire flail a +0 plate armour (62, 0, D) a ring of fire (62, 1, D) the +6 flail of the Voracious God {elec, rC++ Str+4 Int-3} Str: It affects your strength (+4). Int: It affects your intelligence (-3). rC: It greatly protects you from cold. (62, 16, D) a +4 flail of venom (unseen) (62, 22, D) a +0 short sword of protection (62, 26, D) a +6 ring of intelligence (62, 27, D) a ring of resist corrosion (62, 30, D) a +2 glaive of distortion (unseen) (62, 31, D) a +5 war axe of venom (62, 36, D) a staff of poison (62, 42, D) 4 large rocks (62, 43, D) 4 large rocks (63, 0, D) a +4 whip of venom (63, 8, D) a +5 heavy long sword (unseen) (63, 17, D) a +1 troll leather armour (63, 18, D) a +0 long sword (63, 20, D) a +0 short sword a +0 ring mail (63, 22, D) a +0 long sword a +0 leather armour (63, 27, D) a +0 morningstar of protection (unseen) (63, 28, D) a +1 dagger of holy wrath (unseen) (63, 36, D) a +2 ring mail of poison resistance (63, 43, D) a +0 long sword a +0 chain mail a +0 kite shield (64, 16, D) a +0 heavy shortbow (64, 17, D) a +0 robe (64, 26, D) a staff of fire (64, 27, D) the ring "Daysch" {Fire +Blink rN+ SInv Stlth-} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. +Blink: It lets you blink. Stlth: It makes you less stealthy. (64, 28, D) a +0 long sword a +0 leather armour (65, 18, D) a +0 dagger (65, 26, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (67, 0, D) a +2 spectral giant club (68, 0, D) the +1 mace of Due Proportion {heavy, *Rage rC+ rCorr Int+5} Int: It affects your intelligence (+5). rC: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (69, 0, D) a ring of positive energy (69, 36, D) a ring of wizardry (70, 9, D) the +3 shortbow "Qesireko" {antimagic, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (70, 36, D) a +2 tower shield of protection (unseen) (70, 38, D) a +0 mace a +0 leather armour (70, 40, D) a +0 short sword a +0 leather armour (71, 13, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (71, 16, D) a +4 ring of protection (71, 17, D) a book of Conjurations (71, 27, D) a +0 dagger a +0 robe a +0 triple crossbow of flaming (71, 29, D) a +0 mace a +0 chain mail (71, 30, D) a +0 club (71, 37, D) a +0 hand axe (still there?) the staff of earth "Joetzom" {rElec} (still there?) [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (71, 39, D) a +0 trident a +0 chain mail (71, 40, D) a +0 arbalest a +0 glaive a +0 chain mail (71, 41, D) a +0 whip a +0 leather armour (72, 9, D) the ring "Hucwar" {Fire Int+3} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. (72, 16, D) a +4 spear of venom (72, 17, D) a staff of fire (unseen) (72, 26, D) a staff of death (72, 27, D) a +3 quarterstaff of draining (72, 29, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (72, 36, D) a staff of poison (72, 37, D) a +0 dagger a staff of conjuration (72, 38, D) a +2 dagger of draining a +0 robe (73, 1, D) a box of beasts (73, 26, D) a staff of conjuration (unseen) (73, 27, D) a +4 rapier of electrocution (unseen) (73, 36, D) a +2 plate armour of willpower (73, 37, D) a +2 trident of protection (73, 38, D) a +0 dagger a +0 robe (74, 29, D) a +0 club