333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a wand of roots (4) (50, 37, D) the ring of Winter {rF+ rCorr Slay+3} [ring of protection from fire] Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (51, 37, D) a wand of roots (5) (52, 37, D) a staff of fire (unseen) (53, 37, D) the ring "Koserraf" {rF+ rC++ Str+3} [ring of protection from fire] Str: It affects your strength (+3). rF: It protects you from fire. rC: It greatly protects you from cold. (unseen) (59, 36, D) the +9 staff of Olgreb {rPois∞} It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (unseen) (59, 37, D) a +2 long sword of protection (unseen) (59, 41, D) a +0 robe a spriggan corpse (60, 36, D) the ring of Duist {rPois rN+++ MP+9 Dex-4} [ring of magical power] Dex: It affects your dexterity (-4). rPois: It protects you from poison. rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (+9). (unseen) (60, 37, D) a +2 leather armour of fire resistance (unseen) (60, 41, D) a wolf corpse (61, 0, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 leather armour a +0 hand axe (61, 16, D) a ring of protection from cold (61, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 37, D) a +4 dire flail of protection (62, 1, D) a +1 short sword of electrocution (62, 8, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (62, 10, D) a +0 long sword a +0 leather armour (62, 16, D) a staff of cold (unseen) (62, 27, D) a +5 mace of pain (62, 40, D) a wolf corpse (63, 0, D) the quicksilver dragon scales of Icwob {rC+ Will+} rC: It protects you from cold. Will: It increases your willpower. (63, 8, D) a ring of poison resistance (63, 16, D) the +0 chain mail "Usoshros" {-Tele Harm rF+++ Int-3} Int: It affects your intelligence (-3). rF: It renders you almost immune to fire. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (63, 17, D) a +3 shortbow of draining (unseen) (63, 26, D) a +2 long sword of distortion (unseen) (63, 27, D) a ring of see invisible (63, 29, D) a +0 shortbow a +0 shortbow a centaur corpse (skeletalised by now) (63, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 36, D) a staff of conjuration (unseen) (63, 37, D) the +4 quarterstaff of Wounding {holy, rC+++ rN+ Will- Dex+3} Dex: It affects your dexterity (+3). rC: It renders you almost immune to cold. rN: It protects you from negative energy. Will: It decreases your willpower. (unseen) (64, 10, D) a +0 shortbow a +0 short sword a +0 leather armour (64, 11, D) a +0 dagger a +0 ring mail (64, 16, D) the +5 hand crossbow of Vuarha Joub {flame, +Blink Str+2 Dex+3} Str: It affects your strength (+2). Dex: It affects your dexterity (+3). +Blink: It lets you blink. (unseen) (64, 17, D) the +8 glaive of Integrity {drain, +Blink} +Blink: It lets you blink. (unseen) (64, 26, D) a +6 ring of dexterity (64, 27, D) a +0 quarterstaff of draining (unseen) (65, 26, D) a +2 leather armour of cold resistance (unseen) (65, 32, D) a +0 shortbow (67, 30, D) a wind drake corpse (skeletalised by now) (68, 0, D) the +5 executioner's axe of the Slashing Dove {freeze, rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. (68, 37, D) a +0 rapier a +0 chain mail (68, 40, D) a +0 rapier an elf corpse (69, 0, D) the staff of cold "Sovatrum" {rC+ Str+4} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. (70, 8, D) a +2 great mace of protection (unseen) (70, 11, D) a +0 long sword a +0 ring mail (70, 37, D) a +2 eveningstar of distortion (70, 41, D) a +0 dagger a +0 leather armour (70, 43, D) a +0 long sword a +0 leather armour (71, 11, D) a +0 long sword (71, 16, D) a +3 leather armour of willpower (unseen) (71, 17, D) a +3 war axe of electrocution (unseen) (71, 26, D) the +1 leather armour "Hynix" {Int+6} Int: It affects your intelligence (+6). (unseen) (71, 27, D) the +0 leather armour of Ohosad {rC+ Will+ Str+2 Dex+2} Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rC: It protects you from cold. Will: It increases your willpower. (unseen) (71, 36, D) a +3 antimagic quarterstaff (71, 37, D) a ring of magical power (71, 40, D) a +1 war axe of electrocution (71, 42, D) a +0 longbow a +0 short sword a +0 flail of protection an elf corpse (72, 8, D) a staff of conjuration (unseen) (72, 12, D) a +0 short sword (72, 16, D) the +2 leather armour of Jauk Vec {Int+2 Dex+4} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). (unseen) (72, 19, D) a +0 flail a +0 robe (72, 27, D) a +1 antimagic arbalest (72, 37, D) a +0 dagger of speed (unseen) (72, 42, D) a +0 scimitar a +0 chain mail an elf corpse (73, 10, D) a +0 short sword (73, 17, D) a +1 plate armour of poison resistance (unseen) (73, 19, D) a +0 spear a +0 robe (73, 36, D) a +6 ring of intelligence (73, 37, D) the +10 flail "Buofua" {freeze, Int+5} Int: It affects your intelligence (+5). (unseen) (75, 1, D) a +1 quarterstaff of draining (unseen)