333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +6 glaive of Optimality {flame, rC- Int+5} Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold. (unseen) (61, 16, D) a +0 hand axe of holy wrath (unseen) (61, 27, D) a +0 quarterstaff a +0 robe (62, 0, D) a staff of fire (62, 2, D) a +0 robe (62, 8, D) a ring of poison resistance (62, 17, D) a staff of fire (unseen) (62, 26, D) a staff of conjuration (63, 0, D) the +2 trident "Beetleslayer" {vamp, rElec} rElec: It insulates you from electricity. (unseen) (63, 16, D) the ring "Imeeblamm" {rF+ rC+} [ring of protection from fire] rF: It protects you from fire. rC: It protects you from cold. (63, 17, D) the +1 rapier of the Snake Pit {protect, rPois rF- Stlth+} rF: It makes you vulnerable to fire. rPois: It protects you from poison. Stlth: It makes you more stealthy. (63, 27, D) a ring of ice (63, 29, D) a black bear corpse a black bear corpse (63, 32, D) a +0 rapier a +0 robe a spriggan corpse (64, 16, D) a +3 leather armour of fire resistance (unseen) (64, 17, D) a +0 heavy falchion (unseen) (64, 27, D) a staff of poison (unseen) (67, 0, D) the +10 flail "Usut" {pain, Will+ Int+2} Int: It affects your intelligence (+2). Will: It increases your willpower. (unseen) (68, 0, D) the +4 mace of Waung {flame, *Slow rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (unseen) (68, 4, D) a +0 hand axe a +0 robe (69, 36, D) the staff of air "Wenediny" {Drain rElec rC+ Str+5} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+5). rC: It protects you from cold. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 8, D) the +7 great sword of the Destroying Priest {heavy, Int+3 Dex+2} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). (unseen) (70, 9, D) a +3 whip of electrocution (unseen) (70, 36, D) the +5 rapier "333guts333's Foe" {freeze, Fragile rElec MP+9 Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Fragile: It will be destroyed if unequipped. (unseen) (70, 37, D) a +2 pair of boots of flying (unseen) (71, 10, D) a +0 giant spiked club (71, 11, D) 3 large rocks a +0 giant club (71, 12, D) a +0 giant club a +0 giant club (71, 16, D) +2 ice dragon scales (71, 17, D) a staff of earth (71, 20, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (71, 36, D) a +3 plate armour of fire resistance (unseen) (71, 37, D) a ring of positive energy (72, 8, D) a +0 hat (72, 12, D) a +0 troll leather armour (72, 16, D) a +2 longbow of flaming (72, 17, D) a +6 ring of intelligence (72, 20, D) a +0 trident 3 boomerangs (72, 21, D) a +0 trident 3 boomerangs of dispersal (72, 25, D) the ring of Mistrust {Fly rF- rCorr Int+3 Slay+2} [ring of flight] Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (72, 26, D) a +1 mace of protection (72, 27, D) a ring of protection from cold (72, 36, D) a wand of acid (5) (72, 37, D) a +2 heavy hand axe (unseen) (73, 1, D) a book of Conjurations (73, 16, D) the +9 whip of the Hierophant {antimagic, Str+2} Str: It affects your strength (+2). (73, 17, D) a staff of death (73, 36, D) a wand of acid (6) (73, 37, D) the +8 mithril axe "Arga" {speed, Will+} Will: It increases your willpower. (unseen) (74, 19, D) 4 large rocks a cyclops corpse (skeletalised by now) (75, 1, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight