Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 12116837247542034646 128 333guts333 the Conjurer (level 4, -1/29 HPs) Began as a Deep Elf Conjurer on June 4, 2023. Was a Follower of Vehumet. Shot with an arrow by a deep elf archer (30 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:13 (378 turns). 333guts333 the Conjurer (Deep Elf Conjurer) Turns: 378, Time: 00:01:14 Health: -1/29 AC: 7 Str: 7 XL: 4 Next: 86% Magic: 10/14 EV: 14 Int: 37 God: Vehumet [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 5/16 levels left rFire + . . A - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . a - +0 robe rPois + t - +1 helmet "Fosirudgh" {+Inv Regen+ Str+3} rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ v - +6 ring of intelligence HPRegen 1.04/turn w - +6 ring of intelligence MPRegen 0.14/turn %: no teleportation @: no status effects A: no striking features a: Renounce Religion, Evoke Invisibility You were in the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch Inventory: Hand Weapons A - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Armour a - a +0 robe (worn) t - the +1 helmet "Fosirudgh" (worn) {+Inv Regen+ Str+3} (You found it in the Dungeon) Str: It affects your strength (+3). +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. Jewellery s - the amulet of Levity {Acrobat *Corrode rPois Slay+3} (You found it in the Dungeon) [amulet of the acrobat] It increases your evasion while moving and waiting. Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. v - a +6 ring of intelligence (left hand) w - a +6 ring of intelligence (right hand) y - a +6 ring of strength Wands q - a wand of mindburst (7) r - a wand of light (7) z - a wand of charming (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Miscellaneous k - a lightning rod (4/4) Skills: + Level 3.6 Fighting + Level 3.0 Armour + Level 5.1 Dodging + Level 5.5 Stealth + Level 6.6 Spellcasting * Level 7.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 40% 2d9 6% 4 d - Fulminant Prism Conj/Hex 20% 3d12 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Dazzling Flash Conj/Hex 80% N/A 1% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Message History You start resting. You start resting. Magic restored. You start waiting. You see here an adder corpse. You see here the +1 helmet "Fosirudgh" {+Inv Regen+ Str+3}. You start putting on your armour. You continue putting on the +1 helmet "Fosirudgh" {+Inv Regen+ Str+3}. x4 You finish putting on the +1 helmet "Fosirudgh" {+Inv Regen+ Str+3}. The helmet "Fosirudgh" throbs as it attunes itself to your uninjured body. You feel stronger. Unknown command. There is a transporter here. This spell is quite dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 9? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. This spell is quite dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 5? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Welcome to arena 3. You enter the transporter and appear at another place. A deep elf zephyrmancer, a +2 glaive of venom, a +2 short sword of freezing and a deep elf archer come into view. The deep elf archer shouts! The deep elf zephyrmancer shouts! Found four items. Found a transporter. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The deep elf archer unwields a +0 dagger. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.)=:.▓..)).▓.....▓ ▓..e..▓.....▓.....▓ ▓*(e..▓.....▓.....▓ ▓...(.▓.†...▓.....▓ ▓.....▓..†..▓..©..▓ ▓..@..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a deep elf archer (repels missiles), a deep elf zephyrmancer, 2 dancing weapons and a friendly fulminant prism. Vanquished Creatures An ice beast (D) 2 adders (D) A white imp (D) A ball python (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 333guts333 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 29 | D | Became a worshipper of Vehumet 40 | D | Reached skill level 1 in Armour 40 | D | Reached skill level 5 in Spellcasting 40 | D | Reached skill level 5 in Conjurations 40 | D | Reached XP level 2. HP: 18/18 MP: 7/10 107 | D | Learned a level 2 spell: Searing Ray 107 | D | Entered arena 2. 107 | D | Noticed an ice beast 107 | D | Found a transporter. 113 | D | Killed an ice beast 113 | D | Reached * piety under Vehumet 113 | D | Offered knowledge of Kiss of Death by Vehumet. 114 | D | Reached skill level 5 in Dodging 114 | D | Reached skill level 5 in Stealth 114 | D | Reached skill level 7 in Conjurations 114 | D | Reached XP level 3. HP: 23/23 MP: 2/13 114 | D | Reached XP level 4. HP: 28/28 MP: 2/14 201 | D | Got the amulet of Levity {Acrobat *Corrode rPois Slay+3} 205 | D | Entered arena 3. 205 | D | Found a transporter. 361 | D | Got the +1 helmet "Fosirudgh" {+Inv Regen+ Str+3} 372 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 377 | D | Learned a level 4 spell: Fulminant Prism 377 | D | Entered arena 4. 377 | D | Noticed a deep elf zephyrmancer 377 | D | Noticed a +2 glaive of venom 377 | D | Noticed a +2 short sword of freezing 377 | D | Noticed a deep elf archer 377 | D | Found a transporter. 378 | D | Shot with an arrow by a deep elf archer Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 3 | 3.6 Armour | 1 2 3 | 3.0 Dodging | 3 5 | 5.1 Stealth | 3 5 | 5.5 Spellcasting | 5 6 | 6.6 Conjurations | 5 7 | 7.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Searing Ray | 2 | 3 || 5 Fulminant Prism | | 1 || 1 Use: Potion | 1 | || 1 Armour: Robe | 1 | 1 || 2 Dodge: Dodged | 2 | 4 || 6