333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +3 hand axe "Avelein" {freeze, Drain rPois Will+ Str+7} Str: It affects your strength (+7). rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (unseen) (61, 3, D) a +0 short sword (61, 8, D) a staff of cold (unseen) (61, 16, D) the +5 shortbow of Givaw {heavy, rPois rCorr Int+2} Int: It affects your intelligence (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (62, -1, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (62, 0, D) a +1 heavy halberd (unseen) (62, 1, D) a +2 dagger of venom (62, 3, D) a +0 whip (62, 9, D) the staff of earth "Zuwomina" {rElec} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (62, 16, D) the +10 trident of Anger {protect, Dex+4 SInv} Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (62, 17, D) a staff of fire (unseen) (63, 0, D) a box of beasts (63, 4, D) a +0 mace of holy wrath (63, 16, D) a +0 hand axe of flaming (unseen) (63, 17, D) a staff of air (unseen) (64, 3, D) a +0 club (64, 16, D) a staff of cold (unseen) (64, 17, D) a book of Rime (68, 0, D) a +5 spectral giant club (69, 0, D) a staff of poison (unseen) (70, 8, D) a +0 shortbow a +0 scimitar (70, 9, D) a +0 long sword a +1 vampiric war axe (71, 8, D) the staff of poison "Vyeledwa" {Fly rPois Str+5 Int-3 Dex+2} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+5). Int: It affects your intelligence (-3). Dex: It affects your dexterity (+2). rPois: It protects you from poison. Fly: It grants you flight. It falls into the 'Staves' category. It is a one-handed weapon. (71, 10, D) a +0 longbow a +0 scimitar (71, 16, D) a +1 mace of protection (unseen) (71, 21, D) a +0 glaive a +0 war axe a yellow draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (71, 27, D) a +6 ring of strength (72, 9, D) a +2 chain mail of cold resistance (72, 10, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (72, 16, D) a +0 robe (72, 17, D) a +4 rapier of electrocution (unseen) (72, 21, D) a +0 battleaxe a green draconian corpse (skeletalised by now) (72, 22, D) a +0 dagger a draconian corpse (skeletalised by now) (72, 26, D) a staff of fire (72, 29, D) a +0 scimitar a +0 longbow a +0 ring mail (72, 31, D) a +0 short sword a +0 ring mail a +0 short sword (73, 16, D) a ring of resist corrosion (73, 17, D) a +5 heavy hand axe (unseen) (73, 26, D) the +1 scale mail of Henotheism {Dex+2} Dex: It affects your dexterity (+2). (73, 27, D) a staff of earth (unseen) (73, 30, D) a +0 long sword (73, 31, D) a +3 battleaxe of electrocution (74, 3, D) a +0 flail a +0 mace (74, 19, D) a +0 flail (74, 21, D) a +0 mace (75, 1, D) a +2 vampiric dagger (unseen)