333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +3 quarterstaff of speed (unseen) (61, 10, D) a river rat corpse (skeletalised by now) (62, 1, D) a +0 broad axe of electrocution (unseen) (62, 8, D) the +7 staff of the Meek {protect, meekguard} (62, 9, D) a staff of death (unseen) (62, 12, D) a jackal corpse (skeletalised by now) (63, 0, D) a staff of conjuration (unseen) (63, 8, D) the +6 broad axe of the Magic Mushroom {pain, rCorr Dex+2} Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (unseen) (67, 0, D) a ring of positive energy (67, 3, D) a +0 trident (68, 0, D) a +0 scimitar of electrocution (68, 3, D) a +0 trident (69, 0, D) a +1 battleaxe of draining (unseen) (69, 2, D) a +0 trident (70, 8, D) a ring of protection from fire (71, 17, D) a +6 ring of strength (71, 26, D) a +0 leather armour of poison resistance (unseen) (71, 27, D) a wand of acid (2) (72, 8, D) a +2 vampiric spear (unseen) (72, 9, D) the +2 ring mail of the Barber Surgeon {rC+} rC: It protects you from cold. (unseen) (72, 16, D) a +1 scale mail of poison resistance (72, 26, D) a scarf of repulsion (unseen) (72, 27, D) a +5 lajatang of electrocution (unseen) (73, 1, D) a +1 halberd of venom (unseen) (73, 16, D) a +3 antimagic glaive (73, 17, D) a +2 leather armour of fire resistance (73, 26, D) a staff of poison (unseen) (73, 27, D) a wand of polymorph (4) (74, 4, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight