333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +9 halberd of Lakh {heavy, Contam Int+6 Dex-3 SInv} Int: It affects your intelligence (+6). Dex: It affects your dexterity (-3). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (unseen) (35, 15, D) a staff of death (35, 29, D) a +4 whip of draining (unseen) (36, 0, D) the +4 consecrated labrys {holy, Valiant Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (36, 1, D) a +0 heavy great sword (unseen) (36, 14, D) an amulet of guardian spirit (36, 15, D) a staff of earth (unseen) (36, 17, D) a +1 spear of freezing 3 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (36, 29, D) a +2 hand axe of flaming (unseen) (37, 5, D) a +0 giant spiked club a +0 giant club (37, 6, D) a +0 giant spiked club a +0 great mace (37, 14, D) a +3 flail of venom (unseen) (37, 15, D) the +4 scale mail "Leczouh" {Stlth+} Stlth: It makes you more stealthy. (37, 18, D) a +3 trident of protection a +0 leather armour (37, 25, D) a water nymph corpse (skeletalised by now) (37, 29, D) a book of Flames (38, 0, D) the +9 flail of the Aged Persimmons {flame, Int+3} Int: It affects your intelligence (+3). (unseen) (38, 4, D) a +0 giant spiked club (38, 5, D) a +0 giant spiked club a +0 giant spiked club (38, 6, D) a +2 battleaxe of freezing a +0 giant club a +0 giant club (38, 18, D) a +0 quarterstaff a +0 longbow a satyr corpse (skeletalised by now) (38, 20, D) a +0 rapier of venom a +0 robe (38, 29, D) a +2 ring mail of willpower (unseen) (39, 0, D) the +9 staff of Olgreb {rPois∞} It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (unseen) (39, 1, D) a book of Scorching (39, 4, D) a +0 giant club (39, 6, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (39, 15, D) the +10 double sword "Cookie Cutter" {elec, rElec rF++ Str-2 SInv} Str: It affects your strength (-2). rF: It greatly protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (39, 18, D) a sea snake corpse (skeletalised by now) (39, 20, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (39, 29, D) the Tome of Peccant Transmogrification Spells Type Level a - Beastly Appendage Transmutation 1 b - Wereblood Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 (unseen) (40, 0, D) a +0 vampiric battleaxe (40, 7, D) a +0 giant club (40, 14, D) a +2 trident of freezing (40, 18, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (40, 19, D) a +0 trident a +0 robe (40, 23, D) a +4 rapier of venom a +0 robe (40, 29, D) Lolariud's Compendium of Electrocution Spells Type Level a - Airstrike Air 4 b - Conjure Ball Lightning Conjuration/Air 6 c - Maxwell's Capacitive Coupling Air 8 (unseen) (41, 0, D) a +0 morningstar of pain (41, 1, D) a +2 robe of willpower (41, 14, D) the amulet "Naitzoh" {Faith Fly rF+++ Str-4 Int-4} [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (-4). Int: It affects your intelligence (-4). rF: It renders you almost immune to fire. Fly: It grants you flight. (41, 29, D) the ring of Arricvos {Contam rElec rN+ Will+++ Dex-5} [ring of positive energy] Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. Will: It greatly increases your willpower. (unseen) (42, 1, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (unseen) (42, 14, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (42, 15, D) a +3 flail of protection (unseen) (42, 21, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (42, 29, D) a book of Transfigurations (43, 5, D) a +0 giant spiked club a +0 giant spiked club (43, 14, D) a +2 spear of freezing (unseen) (43, 15, D) a +1 shortbow of electrocution (unseen) (43, 29, D) a +4 scale mail of positive energy (unseen) (44, 23, D) a sea snake corpse (45, 11, D) 3 large rocks (49, 0, D) a +0 short sword of speed (unseen) (49, 1, D) a +4 antimagic arbalest (unseen) (49, 12, D) a +4 halberd of freezing (unseen) (49, 36, D) the +0 short sword of Xuraeps {venom, Str+4 SInv} Str: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (49, 37, D) a +6 mace of venom (unseen) (50, 0, D) a +2 trident of venom (unseen) (50, 1, D) a +0 arbalest of flaming (unseen) (50, 12, D) a +0 whip of venom (unseen) (50, 13, D) a +2 dagger of venom (unseen) (50, 24, D) a +4 ring of protection (50, 25, D) a +1 demon blade of freezing (50, 36, D) the +4 dagger "Embalmer" {freeze, +Blink Int+4} Int: It affects your intelligence (+4). +Blink: It lets you blink. (unseen) (50, 37, D) the +10 trident of Othrupy {antimagic, rPois rN++ Str-2} Str: It affects your strength (-2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. (unseen) (50, 41, D) the +4 triple sword of Descent {heavy, rPois} rPois: It protects you from poison. (51, 0, D) a ring of magical power (51, 1, D) a ring of poison resistance (51, 36, D) a +0 mace (51, 42, D) the +0 lajatang of the People {pain, rElec rCorr SInv Stlth+} rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (52, 0, D) the ring "Ydisudokh" {Will+ MP+9} [ring of willpower] MP: It affects your magic capacity (+9). Will: It increases your willpower. a +6 ring of strength (52, 1, D) a +5 sling of flaming (unseen) (52, 5, D) a +1 battleaxe of freezing (52, 12, D) the +3 rapier of the Vulture {freeze, Dex+5} Dex: It affects your dexterity (+5). (unseen) (52, 13, D) the +0 scale mail "Zinab" {*Slow rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (52, 24, D) a +0 great sword of flaming (unseen) (52, 31, D) a +0 vampiric demon whip (unseen) (52, 32, D) the +4 great mace of Makhleb's Whim {protect, rCorr Int+3 Stlth+} (still there?) Int: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +5 ring of evasion (still there?) 3 potions of haste (still there?) a +0 demon whip of flaming (still there?) (52, 37, D) a +2 chain mail of fire resistance (52, 38, D) a +0 scimitar a +0 robe (53, 0, D) a +4 falchion of electrocution (53, 1, D) a +2 helmet of see invisible (53, 5, D) +0 ice dragon scales (53, 7, D) a +1 battleaxe of freezing (53, 12, D) the +0 plate armour "Qomn" {rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. (53, 24, D) the ring "Mass" {Fly rElec Dex+4} [ring of flight] Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Fly: It grants you flight. (53, 25, D) a staff of death (53, 36, D) a +0 long sword (53, 37, D) the +8 long sword "Lorem Ipsum" {freeze, rC+ Will- Int+2} Int: It affects your intelligence (+2). rC: It protects you from cold. Will: It decreases your willpower. (54, 0, D) a +0 heavy shortbow (54, 1, D) the +8 dagger of Roynept {drain, rElec} rElec: It insulates you from electricity. (unseen) (54, 12, D) a +1 shortbow of flaming (54, 13, D) a staff of earth (54, 24, D) the staff of death "Lean" {Contam rElec rN+ Int+7} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+7). rElec: It insulates you from electricity. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. It falls into the 'Staves' category. It is a one-handed weapon. (54, 25, D) a +4 antimagic lajatang (unseen) (54, 36, D) a +6 heavy trident (unseen) (55, 0, D) a +0 heavy falchion (55, 1, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (unseen) (55, 12, D) a +3 spectral giant club (55, 24, D) the +0 trident of Bloody Death {holy, Str+5 Int-2} Str: It affects your strength (+5). Int: It affects your intelligence (-2). (unseen) (59, 37, D) a +2 robe (59, 40, D) a +0 dagger a +0 robe (60, 37, D) a +0 long sword of holy wrath (61, 0, D) a +0 vampiric long sword (unseen) (61, 36, D) a staff of fire (61, 37, D) a +2 flail of protection (unseen) (61, 40, D) a +3 dagger of draining a +0 robe (61, 41, D) a +0 dagger a +0 robe (61, 43, D) a +3 great sword a +0 chain mail (62, 0, D) a +2 heavy shortbow (unseen) (62, 1, D) a +1 spectral quarterstaff (62, 8, D) a staff of death (62, 9, D) a +0 robe (62, 11, D) a +4 trident a +0 trident (62, 26, D) a +2 robe of the Archmagi (62, 31, D) a +0 trident a +0 trident a boomerang (62, 36, D) the +6 plate armour "Dohodd" {Int+4} Int: It affects your intelligence (+4). (62, 40, D) a +0 dire flail a +0 robe (63, 0, D) the +7 chain mail of Gravity {rCorr Slay+6} Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rCorr: It protects you from acid and corrosion. (63, 11, D) a +0 trident (63, 17, D) a +2 rapier of speed (63, 26, D) a +1 scale mail of fire resistance (63, 27, D) the +4 falchion of the Grave {freeze, rC+ Int+2 Dex+5} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). rC: It protects you from cold. (63, 28, D) a +0 shortbow (63, 31, D) a +0 trident 2 boomerangs (64, 11, D) a +0 trident (64, 16, D) a +2 broad axe of freezing (unseen) (64, 26, D) a +1 heavy war axe (unseen) (64, 27, D) a +2 robe (64, 32, D) a +0 shortbow (65, 26, D) a staff of conjuration (unseen) (65, 31, D) a +0 trident (68, 0, D) a +2 plate armour of fire resistance (unseen) (69, 0, D) a +4 chain mail of cold resistance (unseen) (69, 36, D) the +1 leather armour "Tas Uzxaskai" {rC+ Dex+2} Dex: It affects your dexterity (+2). rC: It protects you from cold. (70, 36, D) a +0 antimagic hand axe (70, 37, D) a +5 chain mail of ponderousness (71, 8, D) a staff of air (71, 16, D) a +3 arbalest of freezing (unseen) (71, 27, D) a +6 ring of intelligence (71, 36, D) the +10 trident "Fipiega" {vamp, rElec Int+3 Dex+2} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. (unseen) (71, 37, D) a +7 battleaxe of electrocution (72, 4, D) a +0 club (72, 9, D) a +1 plate armour of poison resistance (unseen) (72, 17, D) a +6 ring of strength (72, 27, D) a staff of poison (unseen) (72, 28, D) a +0 long sword (73, 1, D) the ring "Osedot" {Fly rElec rF+ Dex+2} [ring of protection from fire] Dex: It affects your dexterity (+2). rF: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. (73, 16, D) a +0 buckler of fire resistance (73, 17, D) the staff of cold "Soiv" {rF++ rC+ Int+4 Dex-5} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). rF: It greatly protects you from fire. rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. (73, 26, D) a +2 heavy falchion (unseen) (73, 27, D) a staff of earth (unseen) (74, 3, D) a +0 flail (75, 4, D) a +6 ring of dexterity a +6 ring of dexterity a ring of flight