333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +2 spectral quarterstaff (unseen) (60, 37, D) a book of Ice (60, 38, D) a +0 war axe a +0 robe (60, 40, D) a +0 dagger a +0 robe a human corpse (61, 0, D) a staff of fire (unseen) (61, 8, D) a +0 scythe a +0 robe a +3 spear (61, 26, D) a +2 dire flail of holy wrath (unseen) (61, 30, D) 6 large rocks (61, 31, D) 3 large rocks (61, 37, D) a +1 heavy broad axe (unseen) (62, 0, D) a box of beasts (62, 8, D) a +0 club a +0 robe a +3 plate armour of willpower (62, 9, D) a +4 quarterstaff of chaos a +0 cloak (62, 11, D) a +0 trident a +0 robe (62, 16, D) a +0 heavy sling (62, 17, D) an amulet of guardian spirit (62, 18, D) a +0 dagger of venom a +1 chain mail of willpower (62, 27, D) a +0 spectral quarterstaff (unseen) (62, 31, D) a +0 trident (62, 37, D) a book of Decay (62, 38, D) the ring "Meceoffagu" {Ice Str+4} [ring of ice] It enhances your ice magic. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. (unseen) (63, 0, D) a phial of floods (63, 8, D) the +2 short sword "Bufiafaj" {venom, *Corrode rF++} rF: It greatly protects you from fire. *Corrode: It may corrode you when you take damage. (63, 16, D) a +0 robe (63, 17, D) a +6 ring of strength (63, 18, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (63, 19, D) a +0 mace a +0 chain mail a +0 whip a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 20, D) a +0 trident a +0 chain mail a +0 mace (63, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 32, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 37, D) a +4 heavy halberd (unseen) (64, 31, D) a +2 trident of flaming a +0 shortbow (65, 19, D) a +0 mace (65, 26, D) a +1 great sword of holy wrath (unseen) (67, 0, D) a +3 giant spiked club (68, 0, D) the amulet "Ceen" {Acrobat rElec rC+++ Int-4 Dex+2} [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+2). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. (69, 0, D) a staff of fire (unseen) (69, 36, D) a +0 flail of holy wrath (unseen) (70, 8, D) a ring of see invisible (70, 37, D) a +2 heavy great mace (70, 38, D) a +0 battleaxe (71, 8, D) a ring of protection from fire (71, 17, D) the staff of death "Yratod Urphu" {Contam rN+ rCorr Int+4} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (71, 26, D) the +7 quarterstaff of Ceroihi {chaos, rElec Int+5} Int: It affects your intelligence (+5). rElec: It insulates you from electricity. (unseen) (71, 27, D) a staff of air (unseen) (71, 36, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (71, 37, D) a ring of protection from fire (71, 40, D) an adder corpse (72, 8, D) the staff of conjuration "Byguu" {rPois Str-3 Int+5} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-3). Int: It affects your intelligence (+5). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (72, 9, D) a +2 heavy glaive (unseen) (72, 17, D) a +0 robe (72, 26, D) a +5 hand crossbow of freezing (unseen) (72, 27, D) the staff of fire "Touro" {rF+ Int+2 Stlth+} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rF: It protects you from fire. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (72, 36, D) a +0 falchion of holy wrath (73, 1, D) a +2 plate armour of willpower (unseen) (73, 27, D) a staff of conjuration (unseen) (73, 36, D) the +4 robe of a bazaar {Rampage rN+ Int-2} Int: It affects your intelligence (-2). rN: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (73, 37, D) a +0 shortbow of flaming (unseen) (73, 39, D) a water moccasin corpse (73, 40, D) a ball python corpse (74, 3, D) a +0 dagger a +0 robe