333guts333 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a staff of poison (unseen) (35, 11, D) a +0 robe (35, 15, D) a scroll of acquirement (36, 1, D) a staff of air (unseen) (36, 15, D) a book of the Dragon (37, 10, D) a +0 arbalest of electrocution a +0 scimitar (37, 15, D) a book of Alchemy (37, 18, D) 3 large rocks a cyclops corpse (37, 20, D) 2 large rocks a cyclops corpse (38, 0, D) the staff of air "Anona" {Fly rElec Str+7} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+7). rElec: It insulates you from electricity. Fly: It grants you flight. It falls into the 'Staves' category. It is a one-handed weapon. (38, 1, D) a +5 giant club (38, 8, D) a +0 dire flail a +0 chain mail (38, 14, D) a ring of willpower (38, 15, D) the ring of Grontol {Wiz rC+} [ring of wizardry] It improves your spell success rate. rC: It protects you from cold. (unseen) (38, 18, D) a +0 giant spiked club an ogre corpse (39, 1, D) +0 shadow dragon scales (39, 6, D) a +2 scimitar a +0 robe (39, 9, D) a +2 vampiric broad axe a +0 robe (39, 10, D) a +0 dire flail a ring of resist corrosion a +0 dagger a +0 robe a human corpse (skeletalised by now) (39, 11, D) a +0 battleaxe (39, 14, D) the +6 flail of the Five Continents {flame, Int+2} Int: It affects your intelligence (+2). (unseen) (39, 15, D) a book of Changes (39, 18, D) a +0 giant club an ogre corpse (39, 20, D) 4 large rocks a +0 troll leather armour a +0 troll leather armour a troll corpse a troll corpse (40, 1, D) the ring "Esarghem" {Fire rElec Str+2 Dex-3} [ring of fire] It enhances your fire magic. Str: It affects your strength (+2). Dex: It affects your dexterity (-3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (40, 14, D) a scroll of acquirement (40, 15, D) an amulet of guardian spirit (40, 19, D) a +0 giant club a +0 giant spiked club (40, 20, D) 4 large rocks (40, 21, D) a +0 giant spiked club (41, 1, D) a +4 quarterstaff of pain (41, 7, D) a +3 heavy mace (41, 9, D) a necrophage corpse (skeletalised by now) (41, 14, D) the +6 dire flail of Courage {antimagic, rC+} rC: It protects you from cold. (unseen) (41, 15, D) a wand of polymorph (5) (42, 1, D) the +4 long sword "Ziybaepp" {heavy, Drain Str+4 Int+9 SInv Stlth-} Str: It affects your strength (+4). Int: It affects your intelligence (+9). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Stlth: It makes you less stealthy. (unseen) (42, 14, D) a +4 spear of flaming (unseen) (42, 15, D) a +4 dagger of electrocution (unseen) (43, 14, D) a book of Annihilations (43, 15, D) the ring of Biefaef {rC+ rN+} [ring of positive energy] rC: It protects you from cold. rN: It protects you from negative energy. (unseen) (49, 0, D) a +0 hand axe (49, 1, D) a staff of death (unseen) (49, 12, D) a +4 trident of venom (unseen) (49, 37, D) a +2 broad axe of flaming (unseen) (50, 0, D) a book of Burglary (50, 1, D) a staff of air (unseen) (50, 12, D) a ring of fire (50, 13, D) the +0 plate armour of Narcissism {+Blink rElec Str+5} Str: It affects your strength (+5). rElec: It insulates you from electricity. +Blink: It lets you blink. (unseen) (50, 24, D) the +3 scale mail of Purpose {Will+ Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Will: It increases your willpower. (50, 25, D) the ring of Pragmatism {Fire Dex+3} [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. (50, 36, D) a +0 long sword (50, 37, D) a +0 longbow of flaming (unseen) (50, 39, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will: It increases your willpower. (50, 40, D) a +1 long sword of draining a +0 leather armour (50, 41, D) a +1 shortbow of flaming a +0 dagger a +0 leather armour a +0 short sword (50, 42, D) a +0 short sword (51, 0, D) a staff of earth (unseen) (51, 1, D) the +1 falchion of Hard Scrabble {speed, Will+} Will: It increases your willpower. (unseen) (51, 12, D) a staff of poison (unseen) (51, 24, D) the ring "Kumot" {rF+ rN+ Dex+2} [ring of protection from fire] Dex: It affects your dexterity (+2). rF: It protects you from fire. rN: It protects you from negative energy. (51, 25, D) the +7 crystal plate armour of Patterns {Fly SInv Stlth-} SInv: It lets you see invisible. Fly: It grants you flight. Stlth: It makes you less stealthy. (51, 31, D) +0 ice dragon scales (51, 37, D) a staff of air (unseen) (51, 39, D) an amulet of regeneration a ring of fire (51, 40, D) a +0 rapier (51, 42, D) a +0 longbow a +0 leather armour a +1 dagger of venom a +0 short sword a +0 chain mail (51, 43, D) a +0 rapier a +0 rapier a +0 leather armour (52, 0, D) a staff of earth (unseen) (52, 1, D) a +2 robe of willpower (unseen) (52, 13, D) the staff of poison "Obesud" {rPois rN+ Will+ rCorr Stlth-} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you less stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (52, 19, D) a +0 great sword of flaming (52, 20, D) a +1 demon whip of venom (52, 24, D) the +9 sling of the Unspeakable One {drain, rF+++ Str+3 Dex-3 SInv} Str: It affects your strength (+3). Dex: It affects your dexterity (-3). rF: It renders you almost immune to fire. SInv: It lets you see invisible. (52, 31, D) a +1 battleaxe of freezing (52, 37, D) an amulet of the acrobat (53, 0, D) a phantom mirror (53, 1, D) the +0 plate armour of Morality {-Tele Dex+8} Dex: It affects your dexterity (+8). -Tele: It prevents most forms of teleportation. (unseen) (53, 13, D) the +9 sling of the Hugging Gods {flame, rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. (53, 19, D) a +1 great sword of flaming (53, 25, D) a staff of earth (unseen) (53, 37, D) the staff of air "Newkaosch" {rElec rPois Str+5 Dex-3} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+5). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (54, 0, D) a +2 chain mail of poison resistance (unseen) (54, 1, D) a book of Chaos (54, 13, D) a +1 antimagic shortbow (54, 21, D) a +2 demon whip of venom (54, 24, D) a +6 vampiric hand axe (54, 30, D) a +1 battleaxe of freezing (55, 0, D) a +0 scimitar (55, 1, D) a wand of paralysis (6) (55, 12, D) a +2 heavy battleaxe (unseen) (55, 24, D) a +3 leather armour of poison resistance (59, 36, D) the +11 plate armour of the Archfiend {Rampage Will+ Str-5 Dex+7} Str: It affects your strength (-5). Dex: It affects your dexterity (+7). Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. (unseen) (59, 37, D) a staff of air (unseen) (60, 18, D) a +0 dagger (60, 36, D) a +2 plate armour of fire resistance (unseen) (60, 37, D) the +1 robe of the Loofah {rC+} rC: It protects you from cold. (61, 8, D) a ring of willpower (61, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (61, 20, D) a +0 mace a +0 leather armour (61, 26, D) a +6 ring of intelligence (61, 36, D) the +0 leather armour "Qomofiol" {Will+} Will: It increases your willpower. (61, 37, D) a +0 short sword of draining (unseen) (62, 16, D) the +7 falchion of Gozag {elec, SInv} SInv: It lets you see invisible. (unseen) (62, 17, D) the +4 shortbow "Emops" {antimagic, rN+ Dex+2} Dex: It affects your dexterity (+2). rN: It protects you from negative energy. (unseen) (62, 18, D) a +0 dagger a +0 ring mail (62, 19, D) a +0 hand axe (62, 21, D) a +2 short sword of draining (62, 26, D) a staff of cold (62, 36, D) a +2 short sword of holy wrath (unseen) (63, 0, D) a +1 flail of pain (unseen) (63, 8, D) a +0 great mace of holy wrath (unseen) (63, 16, D) a +2 dagger of draining (63, 17, D) a +0 glaive of protection (63, 21, D) a +0 club (63, 22, D) a +0 scimitar a +0 chain mail (63, 27, D) the +3 rapier "Demigod's Bane" {drain, Str+3 Dex+4} Str: It affects your strength (+3). Dex: It affects your dexterity (+4). (unseen) (63, 36, D) a +2 long sword of flaming (unseen) (63, 37, D) a +0 heavy sling (unseen) (64, 16, D) a +3 falchion of electrocution (unseen) (64, 17, D) a +0 morningstar of draining (unseen) (65, 26, D) a +0 battleaxe of flaming (unseen) (67, 0, D) the ring "Roodghokk" {*Slow rF+ Str+2 Int+6} [ring of intelligence] Str: It affects your strength (+2). Int: It affects your intelligence (+6). rF: It protects you from fire. *Slow: It may slow you when you take damage. (68, 0, D) the +3 trident "Paw Deucu" {elec, rF++ rC- Int+3} Int: It affects your intelligence (+3). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. (unseen) (69, 0, D) a box of beasts (69, 36, D) a +1 vampiric bardiche (unseen) (70, 9, D) a +3 bardiche of protection (71, 8, D) a +0 sling of draining (71, 16, D) a +1 dagger of flaming (unseen) (71, 36, D) a +1 heavy war axe (71, 40, D) a +0 scimitar a +0 robe (72, 8, D) a +4 battleaxe of venom (unseen) (72, 9, D) +2 fire dragon scales (unseen) (72, 17, D) a +4 sling of freezing (unseen) (72, 27, D) the +4 consecrated labrys {holy, Valiant Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (72, 36, D) a +1 shortbow of electrocution (unseen) (72, 37, D) a +2 ring mail of poison resistance (unseen) (73, 1, D) a ring of fire (73, 17, D) the +1 shortbow of the Aged Visionaries {heavy, rElec rF+ rCorr} rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (73, 36, D) a +3 short sword of speed (unseen) (73, 37, D) a staff of earth (unseen) (73, 42, D) a +0 war axe a +0 robe